mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
008b59b777
like normal, f_skins reports the average percent fullbright for all loaded skins, and f_skins skinname reports the fullbright percent for a signle skin. cl_freply controls the time in seconds before another query can be made. Set it to 0 to disable them. More queries will be added later. The table for accessing special characters from the console has been tweaked a bit. Expect it to get tweaked more in the future.
82 lines
2 KiB
C
82 lines
2 KiB
C
/*
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skin.h
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Client skin definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _SKIN_H
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#define _SKIN_H
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#include "QF/qtypes.h"
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#include "QF/zone.h"
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#define MAX_CACHED_SKINS 128
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#define RSSHOT_WIDTH 320
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#define RSSHOT_HEIGHT 200
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typedef struct skin_s
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{
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char name[16];
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qboolean failedload; // the name isn't a valid skin
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union {
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cache_user_t cache;
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struct tex_s *texels;
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} data;
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int texture;
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int fb_texture;
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int numfb;
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} skin_t;
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extern byte player_8bit_texels[320 * 200];
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extern skin_t skin_cache[MAX_CACHED_SKINS];
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extern int skin_textures;
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extern int skin_fb_textures;
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extern int numskins;
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extern int fullfb;
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struct tex_s;
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struct tex_s *Skin_Cache (skin_t *skin);
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struct player_info_s;
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struct model_s;
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void Skin_Find (struct player_info_s *sc);
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void Skin_Flush (void);
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int Skin_Init_Textures (int base);
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void Skin_Init (void);
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void Skin_Init_Cvars (void);
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void Skin_Init_Translation (void);
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void Skin_Set_Translate (int top, int bottom, void *_dest);
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void Skin_Do_Translation (skin_t *player_skin, int slot, skin_t *skin);
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void Skin_Do_Translation_Model (struct model_s *model, int skinnum,
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int slot, skin_t *skin);
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void Skin_Process (skin_t *skin, struct tex_s *);
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skin_t *Skin_NewTempSkin (void);
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void Skin_ClearTempSkins (void);
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extern char allskins[128];
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#endif
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