quakeforge/libs/models/sw_skin.c
Bill Currie fcd094ef04 [skin] Fix up dynamic library issues
And further clean up skin api.

It turns out that skin functions must all be in the render libs, and
this results in Skin_Set (was Skin_SetSkin) needs to be accessed via a
function pointer rather than directly :(
2024-01-15 15:26:09 +09:00

64 lines
1.4 KiB
C

/*
sw_skin.c
SW Skin support
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/23
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/image.h"
#include "mod_internal.h"
static byte *colormaps[256];
const byte *
sw_Skin_Colormap (const colormap_t *colormap)
{
byte top = colormap->top & 0x0f;
byte bot = colormap->bottom & 0x0f;
int ind = top | (bot << 4);
if (colormaps[ind]) {
return colormaps[ind];
}
colormaps[ind] = malloc (VID_GRADES * 256);
Skin_SetColormap (colormaps[ind], top, bot);
return colormaps[ind];
}
void
sw_Skin_SetupSkin (skin_t *skin)
{
skin->tex = Skin_DupTex (skin->tex);
}
void
sw_Skin_Destroy (skin_t *skin)
{
free (skin->tex);
}