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And further clean up skin api. It turns out that skin functions must all be in the render libs, and this results in Skin_Set (was Skin_SetSkin) needs to be accessed via a function pointer rather than directly :(
64 lines
1.4 KiB
C
64 lines
1.4 KiB
C
/*
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sw_skin.c
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SW Skin support
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/image.h"
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#include "mod_internal.h"
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static byte *colormaps[256];
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const byte *
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sw_Skin_Colormap (const colormap_t *colormap)
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{
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byte top = colormap->top & 0x0f;
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byte bot = colormap->bottom & 0x0f;
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int ind = top | (bot << 4);
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if (colormaps[ind]) {
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return colormaps[ind];
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}
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colormaps[ind] = malloc (VID_GRADES * 256);
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Skin_SetColormap (colormaps[ind], top, bot);
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return colormaps[ind];
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}
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void
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sw_Skin_SetupSkin (skin_t *skin)
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{
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skin->tex = Skin_DupTex (skin->tex);
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}
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void
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sw_Skin_Destroy (skin_t *skin)
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{
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free (skin->tex);
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}
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