quakeforge/libs
Bill Currie c5fc34bb0b [vulkan] Correct dynamic light distance for lightmaps
I had gotten confused about how dynamic lights were calculated and thus
used the wrong radius in the final intensity calculation. Takes care of
the scruffy corners often visible on the dynamic lights.
2024-01-28 09:00:01 +09:00
..
audio [sound] Flush sfx hash table on gamedir change 2024-01-13 01:03:23 +09:00
client [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
console [console] Give camera and input windows decent defaults 2024-01-28 09:00:01 +09:00
ecs [ecs] Don't free the name string pointer 2024-01-07 13:50:48 +09:00
gamecode Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
gib Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
image [image] Ensure tex fields are all initialized 2024-01-15 14:59:11 +09:00
input Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
models [gl] Use a struct for glpoly_t's vertices 2024-01-28 09:00:01 +09:00
net Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
scene [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
ui [ui] Move draw_order update to before clearing 2024-01-28 09:00:01 +09:00
util [quakeio] Rework Qgetline to use dstring 2024-01-05 11:50:48 +09:00
video [vulkan] Correct dynamic light distance for lightmaps 2024-01-28 09:00:01 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00