quakeforge/tools/Forge/Headers/CameraView.h
Jeff Teunissen f7b0227299 This is all seriously broken, but I'm committing it so that it can be
worked on by other people as well. :)
2001-10-14 05:55:21 +00:00

92 lines
2 KiB
Objective-C

/*
CameraView.h
Perspective viwer class definitions
Copyright (C) 2001 Jeff Teunissen <deek@d2dc.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "Config.h"
#endif
#include <QF/mathlib.h>
#import "SetBrush.h"
@interface CameraView: NSView
{
float angles[3];
NSRect bounds;
float move;
float *zbuffer;
unsigned *imagebuffer;
BOOL angleChange; // JR 6.8.95
vec3_t origin;
vec3_t matrix[3];
NSPoint dragspot;
drawmode_t drawmode;
// UI links
id mode_radio_i;
}
- setXYOrigin: (NSPoint) point;
- setZOrigin: (float) point;
- setOrigin: (vec3_t) org angle: (float) angle;
- getOrigin: (vec3_t) org;
- (float) yawAngle;
- matrixFromAngles;
- (void) _keyDown: (NSEvent *) theEvent;
- drawMode: (NSMatrix) sender;
- setDrawMode: (drawmode_t) mode;
- (id) homeView: (id) sender;
- XYDrawSelf; // for drawing viewpoint in XY view
- ZDrawSelf; // for drawing viewpoint in XY view
- (BOOL) XYmouseDown: (NSPoint) pt flags: (unsigned int) flags; // return YES if brush handled
- (BOOL) ZmouseDown: (NSPoint) pt flags: (unsigned int) flags; // return YES if brush handled
- upFloor: sender;
- downFloor: sender;
@end
extern CameraView *cameraView;
extern byte renderList[1024*1024*4];
extern BOOL timeDrawing;
void CameraMoveto (vec3_t p);
void CameraLineto (vec3_t p);