quakeforge/tools/texpaint
Bill Currie 669771681a split up and modernize configure.ac
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.

Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
..
Pixmaps
acinclude.m4
bootstrap
config.h.in
configure.ac
COPYING
dialog.glade
gladesig.c
gladesig.h
gladesrc.c
gladesrc.h
main.c
Makefile.am
model.h
model1.c
model2.c
open.c
pack.c
pack.h
q1pal.h
README
texturepaint.c
texturepaint.h
trackball.c
trackball.h

-----------------------
Texture Paint 1.1 
by Uwe Maurer <uwe_maurer@t-online.de>
Jan 19 1998
--------------------------	

Texture Paint homepage:
http://home.t-online.de/home/uwe_maurer/texpaint.htm

Texture Paint is a GIMP plug-in. With Texture Paint you can paint
on Quake I and Quake II models and the plug-in calculates the texture for you.
You can also paint directly on the texture and view the result in
the 3D Window. 

Texture Paint uses the MD2- and PAK-file code from GiMd2Viewer 
(http://www.mygale.org/~bbrox/GiMd2Viewer/)
by Lionel ULMER <bbrox@mygale.org>  

Autoconf files by Zach Beane <xach@mint.net>


------------------------------------------------------------

Installation:

	1 . You need

	- the GIMP 
		http://www.gimp.org

	- the Gtk+ library
		http://www.gtk.org

	- an implementation of OpenGL or Mesa 
		http://www.ssec.wisc.edu/~brianp/Mesa.html

	- the Gtk GLAreaWidget
		http://www.student.oulu.fi/~jlof/gtkglarea/	
	 
	2. run "./configure" and "make" :

		./configure
		make

	4. copy texturepaint into your gimp plug-in directory:

		gimptool --install-bin texturepaint
		
	  or
		cp texturepaint $HOME/.gimp/plug-ins/


	5. Start the GIMP <Xtns/Texture Paint>
 	   and have fun!

-------------------------------------
Uwe Maurer - uwe_maurer@t-online.de
--------------------------------------