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https://git.code.sf.net/p/quake/quakeforge
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c5cfcc7bfd
As much as it can be since the texture data is interleaved with the model data in the files (I guess not that bad a design for 25 years ago with the tight memory constraints), but this paves the way for supporting sprites in Vulkan. |
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.. | ||
gl_model_sprite.c | ||
glsl_model_sprite.c | ||
Makemodule.am | ||
model_sprite.c | ||
sw_model_sprite.c | ||
vulkan_model_sprite.c |