.. |
barrier.h
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[vulkan] Clear scrap image on creation
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2021-01-21 21:24:19 +09:00 |
buffer.h
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[vulkan] Create the lights buffer
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2021-01-27 16:16:28 +09:00 |
command.h
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[vulkan] Ensure staging buffer is idle before free
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2021-01-20 16:25:26 +09:00 |
cvars.h
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[vulkan] Make the frames in flight configurable
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2021-02-05 11:06:18 +09:00 |
debug.h
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[vulkan] Name most resources
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2021-01-31 19:58:55 +09:00 |
descriptor.h
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Sanitize descriptors
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2020-02-18 21:18:03 +09:00 |
device.h
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Rework much of the Vulkan array handling
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2020-02-17 20:29:35 +09:00 |
draw.h
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[vulkan] Make a start on the 2D pipeline
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2021-01-10 15:56:17 +09:00 |
funclist.h
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[vulkan] Implement screenshot
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2021-03-24 19:20:53 +09:00 |
image.h
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[vulkan] Implement screenshot
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2021-03-24 19:20:53 +09:00 |
instance.h
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Create and destroy render pass and frame buffers
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2020-02-18 17:18:37 +09:00 |
memory.h
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Rework much of the Vulkan array handling
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2020-02-17 20:29:35 +09:00 |
pipeline.h
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[vulkan] Destroy pipeline on shutdown
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2021-01-05 23:54:22 +09:00 |
qf_alias.h
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[vulkan] Clean up the new render pass and framebuffers
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2021-02-24 16:27:56 +09:00 |
qf_bsp.h
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[vulkan] Implement water surface rendering
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2021-03-23 12:24:24 +09:00 |
qf_compose.h
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[vulkan] Implement lighting and compose passes
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2021-02-24 19:58:31 +09:00 |
qf_draw.h
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[vulkan] Get the 2D pipeline up and running
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2021-01-12 11:27:41 +09:00 |
qf_lighting.h
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[vulkan] Implement deferred emission (fullbrights)
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2021-03-22 19:08:16 +09:00 |
qf_lightmap.h
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[models] Move brush data into its own struct
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2021-02-01 19:31:11 +09:00 |
qf_main.h
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[vulkan] Make a lot of progress for brush models
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2021-01-20 01:28:54 +09:00 |
qf_model.h
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[vulkan] Make a lot of progress for brush models
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2021-01-20 01:28:54 +09:00 |
qf_particles.h
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[vulkan] Make some little cleanups
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2021-01-20 01:23:24 +09:00 |
qf_texture.h
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[vulkan] Name most resources
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2021-01-31 19:58:55 +09:00 |
qf_vid.h
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[vulkan] Implement screenshot
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2021-03-24 19:20:53 +09:00 |
renderpass.h
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[vulkan] Start moving towards a deferred renderer
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2021-02-14 11:35:06 +09:00 |
scrap.h
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[vulkan] Name most resources
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2021-01-31 19:58:55 +09:00 |
shader.h
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[vulkan] Generate code for resource nodes
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2021-01-05 14:15:35 +09:00 |
staging.h
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[vulkan] Name most resources
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2021-01-31 19:58:55 +09:00 |
swapchain.h
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[vulkan] Implement screenshot
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2021-03-24 19:20:53 +09:00 |