quakeforge/include/QF/Vulkan
Bill Currie c5c44da727 [vulkan] Implement screenshot
Finally, I can brag about my progress on irc :)
2021-03-24 19:20:53 +09:00
..
barrier.h [vulkan] Clear scrap image on creation 2021-01-21 21:24:19 +09:00
buffer.h [vulkan] Create the lights buffer 2021-01-27 16:16:28 +09:00
command.h [vulkan] Ensure staging buffer is idle before free 2021-01-20 16:25:26 +09:00
cvars.h [vulkan] Make the frames in flight configurable 2021-02-05 11:06:18 +09:00
debug.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
descriptor.h Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
draw.h [vulkan] Make a start on the 2D pipeline 2021-01-10 15:56:17 +09:00
funclist.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00
image.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00
instance.h Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
qf_alias.h [vulkan] Clean up the new render pass and framebuffers 2021-02-24 16:27:56 +09:00
qf_bsp.h [vulkan] Implement water surface rendering 2021-03-23 12:24:24 +09:00
qf_compose.h [vulkan] Implement lighting and compose passes 2021-02-24 19:58:31 +09:00
qf_draw.h [vulkan] Get the 2D pipeline up and running 2021-01-12 11:27:41 +09:00
qf_lighting.h [vulkan] Implement deferred emission (fullbrights) 2021-03-22 19:08:16 +09:00
qf_lightmap.h [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
qf_main.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_particles.h [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
qf_texture.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
qf_vid.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00
renderpass.h [vulkan] Start moving towards a deferred renderer 2021-02-14 11:35:06 +09:00
scrap.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
swapchain.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00