quakeforge/libs
Bill Currie c5731374cd [glsl] Separate out the trails implementation
This gets things *compiling* again, though it's still non-functional and
definitely wrong (don't want trail in renderer_t), but I need to think
about the design for getting trails as components. Also need to think
about integrating trails into the client effects system so trails can be
shared between renderers.
2023-10-03 13:49:25 +09:00
..
audio Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
client Merge branch 'master' into wip-trails 2023-10-02 00:48:14 +09:00
console [console] Fix a build failure without ncurses 2023-09-03 22:18:25 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode [gamecode] Dump void data in hex 2023-09-12 22:16:35 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input [input] Delay event system init 2023-09-21 02:02:12 +09:00
models [model] Clean up the model struct a little 2023-09-14 20:35:45 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Clean up buttons and axes 2023-09-15 14:04:21 +09:00
scene Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
ui Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
util Merge branch 'master' into wip-trails 2023-10-02 00:48:14 +09:00
video [glsl] Separate out the trails implementation 2023-10-03 13:49:25 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00