quakeforge/include/QF/scene
Bill Currie c5731374cd [glsl] Separate out the trails implementation
This gets things *compiling* again, though it's still non-functional and
definitely wrong (don't want trail in renderer_t), but I need to think
about the design for getting trails as components. Also need to think
about integrating trails into the client effects system so trails can be
shared between renderers.
2023-10-03 13:49:25 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [glsl] Separate out the trails implementation 2023-10-03 13:49:25 +09:00
light.h Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
scene.h [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
transform.h [ecs] Organize headers and code 2022-12-13 15:31:35 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00