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This gets things *compiling* again, though it's still non-functional and definitely wrong (don't want trail in renderer_t), but I need to think about the design for getting trails as components. Also need to think about integrating trails into the client effects system so trails can be shared between renderers. |
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.. | ||
camera.h | ||
entity.h | ||
light.h | ||
scene.h | ||
transform.h | ||
types.h |