quakeforge/libs/video/targets/vid_win.c
Bill Currie c56a075199 Get MH's vid_win.c mostly working for sw and sw32.
There are still a great many problems, but pixels get to the screen in the
right place (for windowed mode, anyway).
2013-01-27 12:53:58 +09:00

2156 lines
49 KiB
C

/*
vid_win.c
Win32 vid component
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "winquake.h"
#include <ddraw.h>
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/input.h"
#include "QF/keys.h"
#include "QF/qargs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_vid.h"
#include "d_iface.h"
#include "d_local.h"
#include "in_win.h"
#include "r_cvar.h"
#include "r_shared.h"
#include "vid_internal.h"
// true if the ddraw driver started up OK
qboolean vid_usingddraw = false;
// compatibility
HWND mainwindow = NULL;
qboolean win_canalttab = false;
// main application window
HWND hWndWinQuake = NULL;
HDC maindc;
HGLRC baseRC;
//FIXME?int yeahimconsoled;
static void *libgl_handle;
static HGLRC (GLAPIENTRY * qfwglCreateContext) (HDC);
static BOOL (GLAPIENTRY * qfwglDeleteContext) (HGLRC);
static HGLRC (GLAPIENTRY * qfwglGetCurrentContext) (void);
static HDC (GLAPIENTRY * qfwglGetCurrentDC) (void);
static BOOL (GLAPIENTRY * qfwglMakeCurrent) (HDC, HGLRC);
static void *(WINAPI * glGetProcAddress) (const char *symbol) = NULL;
static void (*choose_visual) (void);
static void (*create_context) (void);
static void *
QFGL_GetProcAddress (void *handle, const char *name)
{
void *glfunc = NULL;
if (glGetProcAddress)
glfunc = glGetProcAddress (name);
if (!glfunc)
glfunc = GetProcAddress (handle, name);
return glfunc;
}
static void *
QFGL_ProcAddress (const char *name, qboolean crit)
{
void *glfunc = NULL;
Sys_MaskPrintf (SYS_VID, "DEBUG: Finding symbol %s ... ", name);
glfunc = QFGL_GetProcAddress (libgl_handle, name);
if (glfunc) {
Sys_MaskPrintf (SYS_VID, "found [%p]\n", glfunc);
return glfunc;
}
Sys_MaskPrintf (SYS_VID, "not found\n");
if (crit) {
Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
name);
}
return NULL;
}
static void
GL_EndRendering (void)
{
if (!scr_skipupdate) {
qfglFinish ();
SwapBuffers (maindc);
}
// handle the mouse state when windowed if that's changed
if (!vid_fullscreen->int_val) {
if (!in_grab->int_val) {
//FIXME if (windowed_mouse) {
//FIXME IN_DeactivateMouse ();
//FIXME IN_ShowMouse ();
//FIXME windowed_mouse = false;
//FIXME }
} else {
//FIXME windowed_mouse = true;
}
}
}
static void
wgl_choose_visual (void)
{
}
static void
wgl_create_context (void)
{
DWORD lasterror;
Sys_Printf ("maindc: %p\n", maindc);
baseRC = qfwglCreateContext (maindc);
if (!baseRC) {
lasterror=GetLastError();
if (maindc && mainwindow)
ReleaseDC (mainwindow, maindc);
Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\n"
"Make sure you are in 65535 color mode, and try running "
"with -window.\n"
"Error code: (%lx)", lasterror);
}
if (!qfwglMakeCurrent (maindc, baseRC)) {
lasterror = GetLastError ();
if (baseRC)
qfwglDeleteContext (baseRC);
if (maindc && mainwindow)
ReleaseDC (mainwindow, maindc);
Sys_Error ("wglMakeCurrent failed (%lx)", lasterror);
}
viddef.init_gl ();
}
static void
wgl_load_gl (void)
{
choose_visual = wgl_choose_visual;
create_context = wgl_create_context;
viddef.get_proc_address = QFGL_ProcAddress;
viddef.end_rendering = GL_EndRendering;
if (!(libgl_handle = LoadLibrary (gl_driver->string)))
Sys_Error ("Couldn't load OpenGL library %s!", gl_driver->string);
glGetProcAddress =
(void *) GetProcAddress (libgl_handle, "wglGetProcAddress");
qfwglCreateContext = QFGL_ProcAddress ("wglCreateContext", true);
qfwglDeleteContext = QFGL_ProcAddress ("wglDeleteContext", true);
qfwglGetCurrentContext = QFGL_ProcAddress ("wglGetCurrentContext", true);
qfwglGetCurrentDC = QFGL_ProcAddress ("wglGetCurrentDC", true);
qfwglMakeCurrent = QFGL_ProcAddress ("wglMakeCurrent", true);
}
/*
=============================================================================
DIRECTDRAW VIDEO DRIVER
=============================================================================
*/
LPDIRECTDRAW dd_Object = NULL;
HINSTANCE hInstDDraw = NULL;
LPDIRECTDRAWSURFACE dd_FrontBuffer = NULL;
LPDIRECTDRAWSURFACE dd_BackBuffer = NULL;
LPDIRECTDRAWCLIPPER dd_Clipper = NULL;
typedef HRESULT (WINAPI * DIRECTDRAWCREATEPROC) (GUID FAR *,
LPDIRECTDRAW FAR *,
IUnknown FAR *);
DIRECTDRAWCREATEPROC QDirectDrawCreate = NULL;
unsigned ddpal[256];
byte *vidbuf = NULL;
int dd_window_width = 640;
int dd_window_height = 480;
RECT SrcRect;
RECT DstRect;
static void
DD_UpdateRects (int width, int height)
{
POINT p;
p.x = 0;
p.y = 0;
// first we need to figure out where on the primary surface our window
// lives
ClientToScreen (hWndWinQuake, &p);
GetClientRect (hWndWinQuake, &DstRect);
OffsetRect (&DstRect, p.x, p.y);
SetRect (&SrcRect, 0, 0, width, height);
}
static void
VID_CreateDDrawDriver (int width, int height, byte *palette, void **buffer,
int *rowbytes)
{
HRESULT hr;
DDSURFACEDESC ddsd;
vid_usingddraw = false;
dd_window_width = width;
dd_window_height = height;
vidbuf = (byte *) malloc (width * height);
buffer[0] = vidbuf;
rowbytes[0] = width;
if (!(hInstDDraw = LoadLibrary ("ddraw.dll")))
return;
if (!(QDirectDrawCreate =
(DIRECTDRAWCREATEPROC) GetProcAddress (hInstDDraw,
"DirectDrawCreate")))
return;
if (FAILED (hr = QDirectDrawCreate (NULL, &dd_Object, NULL)))
return;
if (FAILED (hr = dd_Object->lpVtbl->SetCooperativeLevel (dd_Object,
hWndWinQuake,
DDSCL_NORMAL)))
return;
// the primary surface in windowed mode is the full screen
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY;
// ...and create it
if (FAILED (hr = dd_Object->lpVtbl->CreateSurface (dd_Object, &ddsd,
&dd_FrontBuffer, NULL)))
return;
// not using a clipper will slow things down and switch aero off
if (FAILED (hr = IDirectDraw_CreateClipper (dd_Object, 0, &dd_Clipper,
NULL)))
return;
if (FAILED (hr = IDirectDrawClipper_SetHWnd (dd_Clipper, 0, hWndWinQuake)))
return;
if (FAILED (hr = IDirectDrawSurface_SetClipper (dd_FrontBuffer,
dd_Clipper)))
return;
// the secondary surface is an offscreen surface that is the currect
// dimensions
// this will be blitted to the correct location on the primary surface
// (which is the full screen) during our draw op
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
ddsd.dwWidth = width;
ddsd.dwHeight = height;
if (FAILED (hr = IDirectDraw_CreateSurface (dd_Object, &ddsd,
&dd_BackBuffer, NULL)))
return;
// direct draw is working now
vid_usingddraw = true;
// create a palette
VID_InitGamma (palette);
viddef.set_palette (palette);
// create initial rects
DD_UpdateRects (dd_window_width, dd_window_height);
}
/*
=====================================================================
GDI VIDEO DRIVER
=====================================================================
*/
// common bitmap definition
typedef struct dibinfo {
BITMAPINFOHEADER header;
RGBQUAD acolors[256];
} dibinfo_t;
static HGDIOBJ previously_selected_GDI_obj = NULL;
HBITMAP hDIBSection;
byte *pDIBBase = NULL;
HDC hdcDIBSection = NULL;
HDC hdcGDI = NULL;
static void
VID_CreateGDIDriver (int width, int height, byte *palette, void **buffer,
int *rowbytes)
{
dibinfo_t dibheader;
BITMAPINFO *pbmiDIB = (BITMAPINFO *) & dibheader;
int i;
hdcGDI = GetDC (hWndWinQuake);
memset (&dibheader, 0, sizeof (dibheader));
// fill in the bitmap info
pbmiDIB->bmiHeader.biSize = sizeof (BITMAPINFOHEADER);
pbmiDIB->bmiHeader.biWidth = width;
pbmiDIB->bmiHeader.biHeight = height;
pbmiDIB->bmiHeader.biPlanes = 1;
pbmiDIB->bmiHeader.biCompression = BI_RGB;
pbmiDIB->bmiHeader.biSizeImage = 0;
pbmiDIB->bmiHeader.biXPelsPerMeter = 0;
pbmiDIB->bmiHeader.biYPelsPerMeter = 0;
pbmiDIB->bmiHeader.biClrUsed = 256;
pbmiDIB->bmiHeader.biClrImportant = 256;
pbmiDIB->bmiHeader.biBitCount = 8;
// fill in the palette
for (i = 0; i < 256; i++) {
// d_8to24table isn't filled in yet so this is just for testing
dibheader.acolors[i].rgbRed = palette[i * 3];
dibheader.acolors[i].rgbGreen = palette[i * 3 + 1];
dibheader.acolors[i].rgbBlue = palette[i * 3 + 2];
}
// create the DIB section
hDIBSection = CreateDIBSection (hdcGDI,
pbmiDIB,
DIB_RGB_COLORS,
(void **) &pDIBBase, NULL, 0);
// set video buffers
if (pbmiDIB->bmiHeader.biHeight > 0) {
// bottom up
buffer[0] = pDIBBase + (height - 1) * width;
rowbytes[0] = -width;
} else {
// top down
buffer[0] = pDIBBase;
rowbytes[0] = width;
}
// clear the buffer
memset (pDIBBase, 0xff, width * height);
if ((hdcDIBSection = CreateCompatibleDC (hdcGDI)) == NULL)
Sys_Error ("DIB_Init() - CreateCompatibleDC failed\n");
if ((previously_selected_GDI_obj =
SelectObject (hdcDIBSection, hDIBSection)) == NULL)
Sys_Error ("DIB_Init() - SelectObject failed\n");
// create a palette
VID_InitGamma (palette);
viddef.set_palette (palette);
}
static void
VID_UnloadAllDrivers (void)
{
// shut down ddraw
if (vidbuf) {
free (vidbuf);
vidbuf = NULL;
}
if (dd_Clipper) {
IDirectDrawClipper_Release (dd_Clipper);
dd_Clipper = NULL;
}
if (dd_FrontBuffer) {
IDirectDrawSurface_Release (dd_FrontBuffer);
dd_FrontBuffer = NULL;
}
if (dd_BackBuffer) {
IDirectDrawSurface_Release (dd_BackBuffer);
dd_BackBuffer = NULL;
}
if (dd_Object) {
IDirectDraw_Release (dd_Object);
dd_Object = NULL;
}
if (hInstDDraw) {
FreeLibrary (hInstDDraw);
hInstDDraw = NULL;
}
QDirectDrawCreate = NULL;
// shut down gdi
if (hdcDIBSection) {
SelectObject (hdcDIBSection, previously_selected_GDI_obj);
DeleteDC (hdcDIBSection);
hdcDIBSection = NULL;
}
if (hDIBSection) {
DeleteObject (hDIBSection);
hDIBSection = NULL;
pDIBBase = NULL;
}
if (hdcGDI) {
// if hdcGDI exists then hWndWinQuake must also be valid
ReleaseDC (hWndWinQuake, hdcGDI);
hdcGDI = NULL;
}
// not using ddraw now
vid_usingddraw = false;
}
// compatibility
qboolean DDActive;
// not used any more
void
VID_LockBuffer (void)
{
}
void
VID_UnlockBuffer (void)
{
}
//static int VID_ForceUnlockedAndReturnState (void) {return 0;}
void
VID_ForceLockState (int lk)
{
}
#define MAX_MODE_LIST 36
#define VID_ROW_SIZE 3
extern qboolean Minimized;
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
int DIBWidth, DIBHeight;
RECT WindowRect;
DWORD WindowStyle, ExWindowStyle;
int window_center_x, window_center_y, window_width, window_height;
RECT window_rect;
DEVMODE win_gdevmode;
static qboolean startwindowed = 0, windowed_mode_set;
static int firstupdate = 1;
static qboolean vid_initialized = false, vid_palettized;
static int vid_fulldib_on_focus_mode;
static qboolean force_minimized, in_mode_set, force_mode_set;
static int windowed_mouse;
static qboolean palette_changed, vid_mode_set, hide_window;
static HICON hIcon;
#define MODE_WINDOWED 0
#define MODE_SETTABLE_WINDOW 2
#define NO_MODE (MODE_WINDOWED - 1)
#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 3)
cvar_t *vid_ddraw;
// Note that 0 is MODE_WINDOWED
cvar_t *vid_mode;
// Note that 0 is MODE_WINDOWED
cvar_t *_vid_default_mode;
// Note that 3 is MODE_FULLSCREEN_DEFAULT
cvar_t *_vid_default_mode_win;
cvar_t *vid_wait;
cvar_t *vid_nopageflip;
cvar_t *_vid_wait_override;
cvar_t *vid_config_x;
cvar_t *vid_config_y;
cvar_t *vid_stretch_by_2;
cvar_t *_windowed_mouse;
cvar_t *vid_fullscreen_mode;
cvar_t *vid_windowed_mode;
cvar_t *block_switch;
cvar_t *vid_window_x;
cvar_t *vid_window_y;
int vid_modenum = NO_MODE;
int vid_testingmode, vid_realmode;
double vid_testendtime;
int vid_default = MODE_WINDOWED;
static int windowed_default;
modestate_t modestate = MS_UNINIT;
byte vid_curpal[256 * 3];
unsigned short d_8to16table[256];
int mode;
typedef struct {
modestate_t type;
int width;
int height;
int modenum;
int fullscreen;
char modedesc[13];
} vmode_t;
static vmode_t modelist[MAX_MODE_LIST];
static int nummodes;
int aPage; // Current active display page
int vPage; // Current visible display page
int waitVRT = true; // True to wait for retrace on flip
static vmode_t badmode;
static byte backingbuf[48 * 24];
void VID_MenuDraw (void);
void VID_MenuKey (int key);
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void AppActivate (BOOL fActive, BOOL minimize);
// video commands
int VID_NumModes (void);
vmode_t *VID_GetModePtr (int modenum);
void VID_TestMode_f (void);
void VID_ForceMode_f (void);
void VID_Minimize_f (void);
void VID_Fullscreen_f (void);
void VID_Windowed_f (void);
void VID_DescribeModes_f (void);
void VID_DescribeMode_f (void);
void VID_NumModes_f (void);
void VID_DescribeCurrentMode_f (void);
char *VID_GetExtModeDescription (int mode);
char *VID_GetModeDescription (int mode);
char *VID_GetModeDescription2 (int mode);
char *VID_GetModeDescriptionMemCheck (int mode);
void VID_CheckModedescFixup (int mode);
/*
================
VID_RememberWindowPos
================
*/
static void __attribute__ ((used))
VID_RememberWindowPos (void)
{
RECT rect;
if (GetWindowRect (hWndWinQuake, &rect)) {
if ((rect.left < GetSystemMetrics (SM_CXSCREEN)) &&
(rect.top < GetSystemMetrics (SM_CYSCREEN)) &&
(rect.right > 0) && (rect.bottom > 0)) {
Cvar_SetValue (vid_window_x, (float) rect.left);
Cvar_SetValue (vid_window_y, (float) rect.top);
}
}
}
/*
================
VID_CheckWindowXY
================
*/
static void
VID_CheckWindowXY (void)
{
if ((vid_window_x->int_val > (GetSystemMetrics (SM_CXSCREEN) - 160)) ||
(vid_window_y->int_val > (GetSystemMetrics (SM_CYSCREEN) - 120)) ||
(vid_window_x->int_val < 0) || (vid_window_y->int_val < 0)) {
Cvar_SetValue (vid_window_x, 0.0);
Cvar_SetValue (vid_window_y, 0.0);
}
}
/*
================
VID_UpdateWindowStatus
================
*/
void
VID_UpdateWindowStatus (int window_x, int window_y)
{
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + window_width;
window_rect.bottom = window_y + window_height;
window_center_x = (window_rect.left + window_rect.right) / 2;
window_center_y = (window_rect.top + window_rect.bottom) / 2;
IN_UpdateClipCursor ();
}
/*
================
ClearAllStates
================
*/
static void
ClearAllStates (void)
{
int i;
// send an up event for each key, to make sure the server clears them all
for (i = 0; i < 256; i++) {
Key_Event (i, 0, false);
}
Key_ClearStates ();
IN_ClearStates ();
}
/*
================
VID_CheckAdequateMem
================
*/
static qboolean
VID_CheckAdequateMem (int width, int height)
{
// there will always be enough ;)
return true;
}
static void
VID_InitModes (HINSTANCE hInstance)
{
WNDCLASS wc;
HDC hdc;
//FIXME hIcon = LoadIcon (hInstance, MAKEINTRESOURCE (IDI_ICON2));
/* Register the frame class */
wc.style = CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = 0;
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
wc.lpszClassName = "WinQuake";
if (!RegisterClass (&wc))
Sys_Error ("Couldn't register window class");
modelist[0].type = MS_WINDOWED;
modelist[0].width = 320;
modelist[0].height = 240;
strcpy (modelist[0].modedesc, "320x240");
modelist[0].modenum = MODE_WINDOWED;
modelist[0].fullscreen = 0;
modelist[1].type = MS_WINDOWED;
modelist[1].width = 640;
modelist[1].height = 480;
strcpy (modelist[1].modedesc, "640x480");
modelist[1].modenum = MODE_WINDOWED + 1;
modelist[1].fullscreen = 0;
modelist[2].type = MS_WINDOWED;
modelist[2].width = 800;
modelist[2].height = 600;
strcpy (modelist[2].modedesc, "800x600");
modelist[2].modenum = MODE_WINDOWED + 2;
modelist[2].fullscreen = 0;
// automatically stretch the default mode up if > 640x480 desktop
// resolution
hdc = GetDC (NULL);
if ((GetDeviceCaps (hdc, HORZRES) > 800)
&& !COM_CheckParm ("-noautostretch")) {
vid_default = MODE_WINDOWED + 2;
} else if ((GetDeviceCaps (hdc, HORZRES) > 640)
&& !COM_CheckParm ("-noautostretch")) {
vid_default = MODE_WINDOWED + 1;
} else {
vid_default = MODE_WINDOWED;
}
// always start at the lowest mode then switch to the higher one if
// selected
vid_default = MODE_WINDOWED;
windowed_default = vid_default;
ReleaseDC (NULL, hdc);
nummodes = 3; // reserve space for windowed mode
}
/*
=================
VID_GetDisplayModes
=================
*/
static void
VID_GetDisplayModes (void)
{
DEVMODE devmode;
int i, modenum, existingmode, originalnummodes, lowestres;
BOOL stat;
// enumerate > 8 bpp modes
originalnummodes = nummodes;
modenum = 0;
lowestres = 99999;
do {
stat = EnumDisplaySettings (NULL, modenum, &devmode);
if ((devmode.dmPelsWidth <= MAXWIDTH)
&& (devmode.dmPelsHeight <= MAXHEIGHT)
&& (devmode.dmPelsWidth >= 320)
&& (devmode.dmPelsHeight >= 240)
&& (nummodes < MAX_MODE_LIST)) {
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL) {
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].fullscreen = 1;
sprintf (modelist[nummodes].modedesc, "%dx%d",
(int) devmode.dmPelsWidth,
(int) devmode.dmPelsHeight);
// see is the mode already there
// (same dimensions but different refresh rate)
for (i = originalnummodes, existingmode = 0;
i < nummodes; i++) {
if ((modelist[nummodes].width == modelist[i].width)
&& (modelist[nummodes].height == modelist[i].height)) {
existingmode = 1;
break;
}
}
// if it's not add it to the list
if (!existingmode) {
if (modelist[nummodes].width < lowestres)
lowestres = modelist[nummodes].width;
nummodes++;
}
}
}
modenum++;
} while (stat);
if (nummodes != originalnummodes)
vid_default = MODE_FULLSCREEN_DEFAULT;
else
Sys_Printf ("No fullscreen DIB modes found\n");
}
static void
VID_DestroyWindow (void)
{
if (modestate == MS_FULLDIB)
ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
VID_UnloadAllDrivers ();
}
static qboolean
VID_SetWindowedMode (int modenum)
{
if (!windowed_mode_set) {
if (COM_CheckParm ("-resetwinpos")) {
Cvar_SetValue (vid_window_x, 0.0);
Cvar_SetValue (vid_window_y, 0.0);
}
windowed_mode_set = true;
}
VID_CheckModedescFixup (modenum);
VID_DestroyWindow ();
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
WindowStyle = WS_OVERLAPPEDWINDOW | WS_CAPTION | WS_SYSMENU | WS_SIZEBOX |
WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_CLIPSIBLINGS |
WS_CLIPCHILDREN | WS_THICKFRAME;
// WindowStyle = WS_OVERLAPPEDWINDOW|WS_VISIBLE;
ExWindowStyle = 0;
AdjustWindowRectEx (&WindowRect, WindowStyle, FALSE, 0);
// the first time we're called to set the mode, create the window we'll use
// for the rest of the session
if (!vid_mode_set) {
hWndWinQuake = CreateWindowEx (ExWindowStyle,
"WinQuake",
"WinQuake",
WindowStyle,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
NULL, NULL, global_hInstance, NULL);
if (!hWndWinQuake)
Sys_Error ("Couldn't create DIB window");
// compatibility
mainwindow = hWndWinQuake;
// done
vid_mode_set = true;
} else {
SetWindowLong (hWndWinQuake, GWL_STYLE, WindowStyle | WS_VISIBLE);
SetWindowLong (hWndWinQuake, GWL_EXSTYLE, ExWindowStyle);
}
if (!SetWindowPos (hWndWinQuake,
NULL,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
SWP_NOCOPYBITS | SWP_NOZORDER | SWP_HIDEWINDOW)) {
Sys_Error ("Couldn't resize DIB window");
}
if (hide_window)
return true;
// position and show the DIB window
VID_CheckWindowXY ();
SetWindowPos (hWndWinQuake, NULL, vid_window_x->int_val,
vid_window_y->int_val, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
if (force_minimized)
ShowWindow (hWndWinQuake, SW_MINIMIZE);
else
ShowWindow (hWndWinQuake, SW_SHOWDEFAULT);
UpdateWindow (hWndWinQuake);
modestate = MS_WINDOWED;
vid_fulldib_on_focus_mode = 0;
viddef.numpages = 1;
// viddef.height = viddef.conheight = DIBHeight;
// viddef.width = viddef.conwidth = DIBWidth;
viddef.height = viddef.conheight = DIBHeight;
viddef.width = viddef.conwidth = DIBWidth;
//FIXME? if (!yeahimconsoled){
//FIXME? viddef.vconheight = DIBHeight;
//FIXME? viddef.vconwidth = DIBWidth;
//FIXME? }
SendMessage (hWndWinQuake, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
SendMessage (hWndWinQuake, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
return true;
}
static qboolean
VID_SetFullDIBMode (int modenum)
{
VID_DestroyWindow ();
win_gdevmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
win_gdevmode.dmPelsWidth = modelist[modenum].width;
win_gdevmode.dmPelsHeight = modelist[modenum].height;
win_gdevmode.dmSize = sizeof (win_gdevmode);
if (ChangeDisplaySettings (&win_gdevmode, CDS_FULLSCREEN) !=
DISP_CHANGE_SUCCESSFUL)
Sys_Error ("Couldn't set fullscreen DIB mode");
modestate = MS_FULLDIB;
vid_fulldib_on_focus_mode = modenum;
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
WindowStyle = WS_POPUP | WS_SYSMENU | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
ExWindowStyle = 0;
AdjustWindowRectEx (&WindowRect, WindowStyle, FALSE, 0);
SetWindowLong (hWndWinQuake, GWL_STYLE, WindowStyle | WS_VISIBLE);
SetWindowLong (hWndWinQuake, GWL_EXSTYLE, ExWindowStyle);
if (!SetWindowPos (hWndWinQuake,
NULL,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
SWP_NOCOPYBITS | SWP_NOZORDER)) {
Sys_Error ("Couldn't resize DIB window");
}
// position and show the DIB window
SetWindowPos (hWndWinQuake, HWND_TOPMOST, 0, 0, 0, 0,
SWP_NOSIZE | SWP_SHOWWINDOW | SWP_DRAWFRAME);
ShowWindow (hWndWinQuake, SW_SHOWDEFAULT);
UpdateWindow (hWndWinQuake);
viddef.numpages = 1;
#ifdef SCALED2D
viddef.height = viddef.conheight = DIBHeight;
viddef.width = viddef.conwidth = DIBWidth;
// viddef.vconwidth = 320;
// viddef.vconheight = 200;
//FIXME? if (!yeahimconsoled){
//FIXME? viddef.vconheight = DIBHeight;
//FIXME? viddef.vconwidth = DIBWidth;
//FIXME? }
#else
viddef.height = viddef.conheight = DIBHeight;
viddef.width = viddef.conwidth = DIBWidth;
#endif
return true;
}
static int VID_SetMode (int modenum, byte *palette);
static void
VID_RestoreOldMode (int original_mode)
{
static qboolean inerror = false;
if (inerror)
return;
in_mode_set = false;
inerror = true;
// make sure mode set happens (video mode changes)
vid_modenum = original_mode - 1;
if (!VID_SetMode (original_mode, vid_curpal)) {
vid_modenum = MODE_WINDOWED - 1;
if (!VID_SetMode (windowed_default, vid_curpal))
Sys_Error ("Can't set any video mode");
}
inerror = false;
}
static void __attribute__ ((used))
VID_SetDefaultMode (void)
{
if (vid_initialized)
VID_SetMode (0, vid_curpal);
IN_DeactivateMouse ();
}
static int
VID_SetMode (int modenum, byte *palette)
{
int original_mode; // FIXME, temp;
qboolean stat;
MSG msg;
HDC hdc;
while ((modenum >= nummodes) || (modenum < 0)) {
if (vid_modenum == NO_MODE) {
if (modenum == vid_default) {
modenum = windowed_default;
} else {
modenum = vid_default;
}
Cvar_SetValue (vid_mode, (float) modenum);
} else {
Cvar_SetValue (vid_mode, (float) vid_modenum);
return 0;
}
}
if (!force_mode_set && (modenum == vid_modenum))
return true;
// so Con_Printfs don't mess us up by forcing vid and snd updates
//FIXME? temp = scr_disabled_for_loading;
//FIXME? scr_disabled_for_loading = true;
in_mode_set = true;
//FIXME CDAudio_Pause ();
//FIXME S_ClearBuffer ();
if (vid_modenum == NO_MODE)
original_mode = windowed_default;
else
original_mode = vid_modenum;
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED) {
if (_windowed_mouse->int_val) {
stat = VID_SetWindowedMode (modenum);
IN_ActivateMouse ();
IN_HideMouse ();
} else {
IN_DeactivateMouse ();
IN_ShowMouse ();
stat = VID_SetWindowedMode (modenum);
}
} else {
stat = VID_SetFullDIBMode (modenum);
IN_ActivateMouse ();
IN_HideMouse ();
}
// shutdown any old driver that was active
VID_UnloadAllDrivers ();
// because we have set the background brush for the window to NULL (to
// avoid flickering when re-sizing the window on the desktop), we clear
// the window to black when created, otherwise it will be empty while
// Quake starts up. This also prevents a screen flash to white when
// switching drivers. it still flashes, but at least it's black now
hdc = GetDC (hWndWinQuake);
PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
ReleaseDC (hWndWinQuake, hdc);
// create the new driver
vid_usingddraw = false;
// attempt to create a direct draw driver
if (vid_ddraw->int_val)
VID_CreateDDrawDriver (DIBWidth, DIBHeight, palette, &viddef.buffer,
&viddef.rowbytes);
// create a gdi driver if directdraw failed or if we preferred not to use
// it
if (!vid_usingddraw) {
// because directdraw may have been partially created we must shut it
// down again first
VID_UnloadAllDrivers ();
// now create the gdi driver
VID_CreateGDIDriver (DIBWidth, DIBHeight, palette, &viddef.buffer,
&viddef.rowbytes);
}
// if ddraw failed to come up we disable the cvar too
if (vid_ddraw->int_val && !vid_usingddraw)
Cvar_Set (vid_ddraw, "0");
// set the rest of the buffers we need (why not just use one single buffer
// instead of all this crap? oh well, it's Quake...)
viddef.direct = (byte *) viddef.buffer;
viddef.conbuffer = viddef.buffer;
// more crap for the console
viddef.conrowbytes = viddef.rowbytes;
window_width = viddef.width;
window_height = viddef.height;
VID_UpdateWindowStatus (0, 0); // FIXME right numbers?
//FIXME CDAudio_Resume ();
//FIXME? scr_disabled_for_loading = temp;
if (!stat) {
VID_RestoreOldMode (original_mode);
return false;
}
if (hide_window)
return true;
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
if (!force_minimized)
SetForegroundWindow (hWndWinQuake);
hdc = GetDC (NULL);
if (GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE)
vid_palettized = true;
else
vid_palettized = false;
viddef.set_palette (palette);
ReleaseDC (NULL, hdc);
vid_modenum = modenum;
Cvar_SetValue (vid_mode, (float) vid_modenum);
VID_InitBuffers ();
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage (&msg);
DispatchMessage (&msg);
}
Sleep (100);
if (!force_minimized) {
SetWindowPos (hWndWinQuake, HWND_TOP, 0, 0, 0, 0,
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
SWP_NOCOPYBITS);
SetForegroundWindow (hWndWinQuake);
}
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
Sys_Printf ("%s\n", VID_GetModeDescription (vid_modenum));
viddef.set_palette (palette);
in_mode_set = false;
viddef.recalc_refdef = 1;
//FIXME SCR_StretchInit();
//FIXME SCR_StretchRefresh();
//FIXME SCR_CvarCheck();
return true;
}
static void
VID_SetPalette (const byte *palette)
{
int i;
const byte *pal = palette;
if (!Minimized) {
if (vid_usingddraw) {
// incoming palette is 3 component
for (i = 0; i < 256; i++, pal += 3) {
PALETTEENTRY *p = (PALETTEENTRY *) & ddpal[i];
p->peRed = viddef.gammatable[pal[2]];
p->peGreen = viddef.gammatable[pal[1]];
p->peBlue = viddef.gammatable[pal[0]];
p->peFlags = 255;
}
} else {
RGBQUAD colors[256];
if (hdcDIBSection) {
// incoming palette is 3 component
for (i = 0; i < 256; i++, pal += 3) {
PALETTEENTRY *p = (PALETTEENTRY *) & ddpal[i];
colors[i].rgbRed = viddef.gammatable[pal[0]];
colors[i].rgbGreen = viddef.gammatable[pal[1]];
colors[i].rgbBlue = viddef.gammatable[pal[2]];
colors[i].rgbReserved = 0;
p->peRed = viddef.gammatable[pal[2]];
p->peGreen = viddef.gammatable[pal[1]];
p->peBlue = viddef.gammatable[pal[0]];
p->peFlags = 255;
}
colors[0].rgbRed = 0;
colors[0].rgbGreen = 0;
colors[0].rgbBlue = 0;
colors[255].rgbRed = 0xff;
colors[255].rgbGreen = 0xff;
colors[255].rgbBlue = 0xff;
if (SetDIBColorTable (hdcDIBSection, 0, 256, colors) == 0) {
Sys_Printf ("DIB_SetPalette() - SetDIBColorTable failed\n");
}
}
}
}
memcpy (vid_curpal, palette, sizeof (vid_curpal));
}
#define CVAR_ORIGINAL CVAR_NONE // FIXME
void
VID_Init_Cvars (void)
{
gl_driver = Cvar_Get ("gl_driver", GL_DRIVER, CVAR_ROM, NULL,
"The OpenGL library to use. (path optional)");
vid_ddraw = Cvar_Get ("vid_ddraw", "1", CVAR_ORIGINAL, 0, "");
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_ORIGINAL, 0, "");
vid_wait = Cvar_Get ("vid_wait", "0", CVAR_ORIGINAL, 0, "");
vid_nopageflip =
Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE | CVAR_ORIGINAL, 0, "");
_vid_wait_override =
Cvar_Get ("_vid_wait_override", "0", CVAR_ARCHIVE | CVAR_ORIGINAL, 0,
"");
_vid_default_mode =
Cvar_Get ("_vid_default_mode", "0", CVAR_ARCHIVE | CVAR_ORIGINAL, 0,
"");
_vid_default_mode_win =
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE | CVAR_ORIGINAL, 0,
"");
vid_config_x =
Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE | CVAR_ORIGINAL, 0, "");
vid_config_y =
Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE | CVAR_ORIGINAL, 0, "");
vid_stretch_by_2 =
Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE | CVAR_ORIGINAL, 0, "");
_windowed_mouse =
Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE | CVAR_ORIGINAL, 0, "");
vid_fullscreen_mode =
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE | CVAR_ORIGINAL, 0,
"");
vid_windowed_mode =
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE | CVAR_ORIGINAL, 0,
"");
block_switch =
Cvar_Get ("block_switch", "0", CVAR_ARCHIVE | CVAR_ORIGINAL, 0, "");
vid_window_x =
Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE | CVAR_ORIGINAL, 0, "");
vid_window_y =
Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE | CVAR_ORIGINAL, 0, "");
}
static void
win_choose_visual (void)
{
}
static void
win_create_context (void)
{
}
void
VID_Init (byte *palette, byte *colormap)
{
choose_visual = win_choose_visual;
create_context = win_create_context;
R_LoadModule (wgl_load_gl, VID_SetPalette);
viddef.numpages = 1;
viddef.colormap8 = colormap;
viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES];
VID_GetWindowSize (640, 480);
VID_InitModes (global_hInstance);
VID_GetDisplayModes ();
choose_visual ();
create_context ();
VID_InitGamma (palette);
viddef.set_palette (palette);
vid_testingmode = 0;
// if (COM_CheckParm("-startwindowed"))
{
startwindowed = 1;
vid_default = windowed_default;
}
//FIXME? if (hwnd_dialog)
//FIXME? DestroyWindow (hwnd_dialog);
// sound initialization has to go here, preceded by a windowed mode set,
// so there's a window for DirectSound to work with but we're not yet
// fullscreen so the "hardware already in use" dialog is visible if it
// gets displayed
// keep the window minimized until we're ready for the first real mode set
hide_window = true;
VID_SetMode (MODE_WINDOWED, palette);
hide_window = false;
//FIXME if (firsttime) S_Init ();
vid_initialized = true;
//FIXME SCR_StretchInit();
force_mode_set = true;
VID_SetMode (vid_default, palette);
force_mode_set = false;
vid_realmode = vid_modenum;
strcpy (badmode.modedesc, "Bad mode");
}
#if 0
Cmd_AddCommand ("vid_testmode", VID_TestMode_f, "");
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "");
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f, "");
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f, "");
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f, "");
Cmd_AddCommand ("vid_forcemode", VID_ForceMode_f, "");
Cmd_AddCommand ("vid_windowed", VID_Windowed_f, "");
Cmd_AddCommand ("vid_fullscreen", VID_Fullscreen_f, "");
Cmd_AddCommand ("vid_minimize", VID_Minimize_f, "");
#endif
void
VID_Shutdown (void)
{
if (vid_initialized) {
if (modestate == MS_FULLDIB)
ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
PostMessage (HWND_BROADCAST, WM_PALETTECHANGED, (WPARAM) hWndWinQuake,
(LPARAM) 0);
PostMessage (HWND_BROADCAST, WM_SYSCOLORCHANGE, (WPARAM) 0, (LPARAM) 0);
AppActivate (false, false);
VID_DestroyWindow ();
//FIXME? if (hwnd_dialog) DestroyWindow (hwnd_dialog);
if (hWndWinQuake)
DestroyWindow (hWndWinQuake);
vid_testingmode = 0;
vid_initialized = 0;
}
}
/*
================
FlipScreen
================
*/
static void
FlipScreen (vrect_t *rects)
{
int numrects = 0;
while (rects) {
if (vid_usingddraw) {
int x, y;
HRESULT hr = S_OK;
byte *src = NULL;
unsigned *dst = NULL;
if (dd_BackBuffer) {
RECT TheRect;
RECT sRect, dRect;
DDSURFACEDESC ddsd;
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (DDSURFACEDESC);
// lock the correct subrect
TheRect.left = rects->x;
TheRect.right = rects->x + rects->width;
TheRect.top = rects->y;
TheRect.bottom = rects->y + rects->height;
if ((hr =
IDirectDrawSurface_Lock (dd_BackBuffer, &TheRect, &ddsd,
DDLOCK_WRITEONLY |
DDLOCK_SURFACEMEMORYPTR,
NULL)) == DDERR_WASSTILLDRAWING)
return;
src = (byte *) vidbuf + rects->y * viddef.rowbytes + rects->x;
dst = (unsigned *) ddsd.lpSurface;
// convert pitch to unsigned int addressable
ddsd.lPitch >>= 2;
// because we created a 32 bit backbuffer we need to copy from
// the 8 bit memory buffer to it before flipping
if (!(rects->width & 15)) {
for (y = 0; y < rects->height;
y++, src += viddef.rowbytes, dst += ddsd.lPitch) {
byte *psrc = src;
unsigned *pdst = dst;
for (x = 0; x < rects->width;
x += 16, psrc += 16, pdst += 16) {
pdst[0] = ddpal[psrc[0]];
pdst[1] = ddpal[psrc[1]];
pdst[2] = ddpal[psrc[2]];
pdst[3] = ddpal[psrc[3]];
pdst[4] = ddpal[psrc[4]];
pdst[5] = ddpal[psrc[5]];
pdst[6] = ddpal[psrc[6]];
pdst[7] = ddpal[psrc[7]];
pdst[8] = ddpal[psrc[8]];
pdst[9] = ddpal[psrc[9]];
pdst[10] = ddpal[psrc[10]];
pdst[11] = ddpal[psrc[11]];
pdst[12] = ddpal[psrc[12]];
pdst[13] = ddpal[psrc[13]];
pdst[14] = ddpal[psrc[14]];
pdst[15] = ddpal[psrc[15]];
}
}
} else if (!(rects->width % 10)) {
for (y = 0; y < rects->height;
y++, src += viddef.rowbytes, dst += ddsd.lPitch) {
byte *psrc = src;
unsigned *pdst = dst;
for (x = 0; x < rects->width;
x += 10, psrc += 10, pdst += 10) {
pdst[0] = ddpal[psrc[0]];
pdst[1] = ddpal[psrc[1]];
pdst[2] = ddpal[psrc[2]];
pdst[3] = ddpal[psrc[3]];
pdst[4] = ddpal[psrc[4]];
pdst[5] = ddpal[psrc[5]];
pdst[6] = ddpal[psrc[6]];
pdst[7] = ddpal[psrc[7]];
pdst[8] = ddpal[psrc[8]];
pdst[9] = ddpal[psrc[9]];
}
}
} else if (!(rects->width & 7)) {
for (y = 0; y < rects->height;
y++, src += viddef.rowbytes, dst += ddsd.lPitch) {
byte *psrc = src;
unsigned *pdst = dst;
for (x = 0; x < rects->width;
x += 8, psrc += 8, pdst += 8) {
pdst[0] = ddpal[psrc[0]];
pdst[1] = ddpal[psrc[1]];
pdst[2] = ddpal[psrc[2]];
pdst[3] = ddpal[psrc[3]];
pdst[4] = ddpal[psrc[4]];
pdst[5] = ddpal[psrc[5]];
pdst[6] = ddpal[psrc[6]];
pdst[7] = ddpal[psrc[7]];
}
}
} else if (!(rects->width % 5)) {
for (y = 0; y < rects->height;
y++, src += viddef.rowbytes, dst += ddsd.lPitch) {
byte *psrc = src;
unsigned *pdst = dst;
for (x = 0; x < rects->width;
x += 5, psrc += 5, pdst += 5) {
pdst[0] = ddpal[psrc[0]];
pdst[1] = ddpal[psrc[1]];
pdst[2] = ddpal[psrc[2]];
pdst[3] = ddpal[psrc[3]];
pdst[4] = ddpal[psrc[4]];
}
}
} else if (!(rects->width & 3)) {
for (y = 0; y < rects->height;
y++, src += viddef.rowbytes, dst += ddsd.lPitch) {
byte *psrc = src;
unsigned *pdst = dst;
for (x = 0; x < rects->width;
x += 4, psrc += 4, pdst += 4) {
pdst[0] = ddpal[psrc[0]];
pdst[1] = ddpal[psrc[1]];
pdst[2] = ddpal[psrc[2]];
pdst[3] = ddpal[psrc[3]];
}
}
} else {
for (y = 0; y < rects->height;
y++, src += viddef.rowbytes, dst += ddsd.lPitch) {
for (x = 0; x < rects->width; x++) {
dst[x] = ddpal[src[x]];
}
}
}
IDirectDrawSurface_Unlock (dd_BackBuffer, NULL);
// correctly offset source
sRect.left = SrcRect.left + rects->x;
sRect.right = SrcRect.left + rects->x + rects->width;
sRect.top = SrcRect.top + rects->y;
sRect.bottom = SrcRect.top + rects->y + rects->height;
// correctly offset dest
dRect.left = DstRect.left + rects->x;
dRect.right = DstRect.left + rects->x + rects->width;
dRect.top = DstRect.top + rects->y;
dRect.bottom = DstRect.top + rects->y + rects->height;
// copy to front buffer
IDirectDrawSurface_Blt (dd_FrontBuffer, &dRect, dd_BackBuffer,
&sRect, 0, NULL);
}
} else if (hdcDIBSection) {
BitBlt (hdcGDI, rects->x, rects->y,
rects->x + rects->width, rects->y + rects->height,
hdcDIBSection, rects->x, rects->y, SRCCOPY);
}
numrects++;
rects = rects->next;
}
}
void
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
int i, j, reps, repshift;
vrect_t rect;
if (!vid_initialized)
return;
if (viddef.aspect > 1.5) {
reps = 2;
repshift = 1;
} else {
reps = 1;
repshift = 0;
}
if (!viddef.direct)
return;
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy (&backingbuf[(i + j) * 24],
viddef.direct + x + ((y << repshift) + i +
j) * viddef.rowbytes, width);
memcpy (viddef.direct + x +
((y << repshift) + i + j) * viddef.rowbytes,
&pbitmap[(i >> repshift) * width], width);
}
}
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.next = NULL;
FlipScreen (&rect);
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
int i, j, reps, repshift;
vrect_t rect;
if (!vid_initialized)
return;
if (viddef.aspect > 1.5) {
reps = 2;
repshift = 1;
} else {
reps = 1;
repshift = 0;
}
if (!viddef.direct)
return;
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy (viddef.direct + x +
((y << repshift) + i + j) * viddef.rowbytes,
&backingbuf[(i + j) * 24], width);
}
}
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.next = NULL;
FlipScreen (&rect);
}
void
VID_Update (vrect_t *rects)
{
vrect_t rect;
RECT trect;
if (!vid_palettized && palette_changed) {
palette_changed = false;
rect.x = 0;
rect.y = 0;
rect.width = viddef.width;
rect.height = viddef.height;
rect.next = NULL;
rects = &rect;
}
if (firstupdate) {
if (modestate == MS_WINDOWED) {
GetWindowRect (hWndWinQuake, &trect);
if ((trect.left != vid_window_x->int_val) ||
(trect.top != vid_window_y->int_val)) {
if (COM_CheckParm ("-resetwinpos")) {
Cvar_SetValue (vid_window_x, 0.0);
Cvar_SetValue (vid_window_y, 0.0);
}
VID_CheckWindowXY ();
SetWindowPos (hWndWinQuake, NULL, vid_window_x->int_val,
vid_window_y->int_val, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW |
SWP_DRAWFRAME);
}
}
if ((_vid_default_mode_win->int_val != vid_default) &&
(!startwindowed
|| (_vid_default_mode_win->int_val < MODE_FULLSCREEN_DEFAULT))) {
firstupdate = 0;
if (COM_CheckParm ("-resetwinpos")) {
Cvar_SetValue (vid_window_x, 0.0);
Cvar_SetValue (vid_window_y, 0.0);
}
if ((_vid_default_mode_win->int_val < 0) ||
(_vid_default_mode_win->int_val >= nummodes)) {
Cvar_SetValue (_vid_default_mode_win, windowed_default);
}
Cvar_SetValue (vid_mode, _vid_default_mode_win->int_val);
}
}
// We've drawn the frame; copy it to the screen
FlipScreen (rects);
// check for a driver change
if ((vid_ddraw->int_val && !vid_usingddraw)
|| (!vid_ddraw->int_val && vid_usingddraw)) {
// reset the mode
force_mode_set = true;
VID_SetMode (vid_mode->int_val, vid_curpal);
force_mode_set = false;
// store back
if (vid_usingddraw)
Sys_Printf ("loaded DirectDraw driver\n");
else
Sys_Printf ("loaded GDI driver\n");
}
if (vid_testingmode) {
if (Sys_DoubleTime () >= vid_testendtime) {
VID_SetMode (vid_realmode, vid_curpal);
vid_testingmode = 0;
}
} else {
if (vid_mode->int_val != vid_realmode) {
VID_SetMode (vid_mode->int_val, vid_curpal);
Cvar_SetValue (vid_mode, (float) vid_modenum);
// so if mode set fails, we don't keep on
// trying to set that mode
vid_realmode = vid_modenum;
}
}
// handle the mouse state when windowed if that's changed
if (modestate == MS_WINDOWED) {
if (_windowed_mouse->int_val != windowed_mouse) {
if (_windowed_mouse->int_val) {
IN_ActivateMouse ();
IN_HideMouse ();
} else {
IN_DeactivateMouse ();
IN_ShowMouse ();
}
windowed_mouse = _windowed_mouse->int_val;
}
}
}
//==========================================================================
/*
================
VID_HandlePause
================
*/
static void __attribute__ ((used))
VID_HandlePause (qboolean pause)
{
if ((modestate == MS_WINDOWED) && _windowed_mouse->int_val) {
if (pause) {
IN_DeactivateMouse ();
IN_ShowMouse ();
} else {
IN_ActivateMouse ();
IN_HideMouse ();
}
}
}
/*
===================================================================
MAIN WINDOW
===================================================================
*/
typedef struct {
int modenum;
char *desc;
int iscur;
int width;
} modedesc_t;
#define MAX_COLUMN_SIZE 5
#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 6)
#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
//static modedesc_t modedescs[MAX_MODEDESCS];
/*
=================
VID_NumModes
=================
*/
int
VID_NumModes (void)
{
return nummodes;
}
/*
=================
VID_GetModePtr
=================
*/
vmode_t *
VID_GetModePtr (int modenum)
{
if ((modenum >= 0) && (modenum < nummodes))
return &modelist[modenum];
else
return &badmode;
}
/*
=================
VID_CheckModedescFixup
=================
*/
void
VID_CheckModedescFixup (int mode)
{
}
/*
=================
VID_GetModeDescriptionMemCheck
=================
*/
char *
VID_GetModeDescriptionMemCheck (int mode)
{
char *pinfo;
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
pinfo = pv->modedesc;
if (VID_CheckAdequateMem (pv->width, pv->height)) {
return pinfo;
} else {
return NULL;
}
}
/*
=================
VID_GetModeDescription
=================
*/
char *
VID_GetModeDescription (int mode)
{
char *pinfo;
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
pinfo = pv->modedesc;
return pinfo;
}
/*
=================
VID_GetModeDescription2
Tacks on "windowed" or "fullscreen"
=================
*/
char *
VID_GetModeDescription2 (int mode)
{
static char pinfo[40];
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
if (modelist[mode].type == MS_FULLSCREEN) {
sprintf (pinfo, "%s fullscreen", pv->modedesc);
} else if (modelist[mode].type == MS_FULLDIB) {
sprintf (pinfo, "%s fullscreen", pv->modedesc);
} else {
sprintf (pinfo, "%s windowed", pv->modedesc);
}
return pinfo;
}
// KJB: Added this to return the mode driver name in description for console
char *
VID_GetExtModeDescription (int mode)
{
static char pinfo[40];
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
if (modelist[mode].type == MS_FULLDIB) {
sprintf (pinfo, "%s fullscreen", pv->modedesc);
} else {
sprintf (pinfo, "%s windowed", pv->modedesc);
}
return pinfo;
}
/*
=================
VID_DescribeCurrentMode_f
=================
*/
void
VID_DescribeCurrentMode_f (void)
{
Sys_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum));
}
/*
=================
VID_NumModes_f
=================
*/
void
VID_NumModes_f (void)
{
if (nummodes == 1)
Sys_Printf ("%d video mode is available\n", nummodes);
else
Sys_Printf ("%d video modes are available\n", nummodes);
}
/*
=================
VID_DescribeMode_f
=================
*/
void
VID_DescribeMode_f (void)
{
int modenum;
modenum = atoi (Cmd_Argv (1));
Sys_Printf ("%s\n", VID_GetExtModeDescription (modenum));
}
/*
=================
VID_DescribeModes_f
=================
*/
void
VID_DescribeModes_f (void)
{
int i, lnummodes;
char *pinfo;
qboolean na;
vmode_t *pv;
na = false;
lnummodes = VID_NumModes ();
for (i = 0; i < lnummodes; i++) {
pv = VID_GetModePtr (i);
pinfo = VID_GetExtModeDescription (i);
if (VID_CheckAdequateMem (pv->width, pv->height)) {
Sys_Printf ("%2d: %s\n", i, pinfo);
} else {
Sys_Printf ("**: %s\n", pinfo);
na = true;
}
}
if (na) {
Sys_Printf ("\n[**: not enough system RAM for mode]\n");
}
}
/*
=================
VID_TestMode_f
=================
*/
void
VID_TestMode_f (void)
{
int modenum;
double testduration;
if (!vid_testingmode) {
modenum = atoi (Cmd_Argv (1));
if (VID_SetMode (modenum, vid_curpal)) {
vid_testingmode = 1;
testduration = atof (Cmd_Argv (2));
if (testduration == 0)
testduration = 5.0;
vid_testendtime = Sys_DoubleTime () + testduration;
}
}
}
/*
=================
VID_Windowed_f
=================
*/
void
VID_Windowed_f (void)
{
VID_SetMode (vid_windowed_mode->int_val, vid_curpal);
}
/*
=================
VID_Fullscreen_f
=================
*/
void
VID_Fullscreen_f (void)
{
VID_SetMode (vid_fullscreen_mode->int_val, vid_curpal);
}
/*
=================
VID_Minimize_f
=================
*/
void
VID_Minimize_f (void)
{
// we only support minimizing windows; if you're fullscreen,
// switch to windowed first
if (modestate == MS_WINDOWED)
ShowWindow (hWndWinQuake, SW_MINIMIZE);
}
/*
=================
VID_ForceMode_f
=================
*/
void
VID_ForceMode_f (void)
{
int modenum;
if (!vid_testingmode) {
modenum = atoi (Cmd_Argv (1));
force_mode_set = 1;
VID_SetMode (modenum, vid_curpal);
force_mode_set = 0;
}
}
void
VID_SetCaption (const char *text)
{
if (text && *text) {
char *temp = strdup (text);
SetWindowText (mainwindow, (LPSTR) va ("%s: %s", PACKAGE_STRING, temp));
free (temp);
} else {
SetWindowText (mainwindow, (LPSTR) va ("%s", PACKAGE_STRING));
}
}
//static WORD systemgammaramps[3][256];
static WORD currentgammaramps[3][256];
qboolean
VID_SetGamma (double gamma)
{
int i;
HDC hdc = GetDC (NULL);
for (i = 0; i < 256; i++) {
currentgammaramps[2][i] = currentgammaramps[1][i] =
currentgammaramps[0][i] = viddef.gammatable[i] * 256;
}
i = SetDeviceGammaRamp (hdc, &currentgammaramps[0][0]);
ReleaseDC (NULL, hdc);
return i;
}
#if 0
static void
VID_SaveGamma (void)
{
HDC hdc = GetDC (NULL);
GetDeviceGammaRamp (hdc, &systemgammaramps[0][0]);
ReleaseDC (NULL, hdc);
}
static void
VID_RestoreGamma (void)
{
HDC hdc = GetDC (NULL);
SetDeviceGammaRamp (hdc, &systemgammaramps[0][0]);
ReleaseDC (NULL, hdc);
}
#endif