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They're not quite working (trail path offset is incorrect) but their pixels are getting to the screen. Also, lifetimes are off for rocket trails in that as soon as the entity dies, so does the trail.
51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
/*
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qf_particles.h
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GLSL specific particles stuff
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/15
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_GLSL_qf_particles_h
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#define __QF_GLSL_qf_particles_h
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#include "QF/GLSL/types.h"
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typedef struct {
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float texcoord[2];
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float vertex[3];
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byte color[4];
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} partvert_t;
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struct psystem_s;
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void glsl_R_DrawParticles (struct psystem_s *psystem);
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void glsl_R_Particles_Init_Cvars (void);
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void glsl_R_InitParticles (void);
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void glsl_R_ShutdownParticles (void);
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void glsl_R_InitTrails (void);
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void glsl_R_ShutdownTrails (void);
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void glsl_R_DrawTrails (struct psystem_s *psystem);
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#endif//__QF_GLSL_qf_particles_h
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