quakeforge/libs
Bill Currie c46e15af9b [vulkan] Up max lights to 2048 and quantize sizes
This seems excessive, but gmsp3v2 map has 1399 lights. Worse, it has a
lot of different light sizes that go up by small increments (generally
around 10) resulting in 33 shadow map images (1 too many). Quantizing
the sizes to 32 drops this nicely to 20, and reduces memory consumption
slightly too (image buffer overhead, I guess).
2023-08-15 14:44:38 +09:00
..
audio Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
client Implement clang support 2023-08-11 14:25:01 +09:00
console Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode Implement clang support 2023-08-11 14:25:01 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
scene Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
ui Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
util [util] Clarify the comment for AngleVectors 2023-08-13 17:33:46 +09:00
video [vulkan] Up max lights to 2048 and quantize sizes 2023-08-15 14:44:38 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00