mirror of
https://git.code.sf.net/p/quake/quakeforge
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c46e15af9b
This seems excessive, but gmsp3v2 map has 1399 lights. Worse, it has a lot of different light sizes that go up by small increments (generally around 10) resulting in 33 shadow map images (1 too many). Quantizing the sizes to 32 drops this nicely to 20, and reduces memory consumption slightly too (image buffer overhead, I guess). |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |