mirror of
https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings). |
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.. | ||
ati.h | ||
defines.h | ||
extensions.h | ||
funcs.h | ||
qf_alias.h | ||
qf_draw.h | ||
qf_explosions.h | ||
qf_fisheye.h | ||
qf_funcs_list.h | ||
qf_iqm.h | ||
qf_lightmap.h | ||
qf_particles.h | ||
qf_rlight.h | ||
qf_rmain.h | ||
qf_rsurf.h | ||
qf_sky.h | ||
qf_sprite.h | ||
qf_textures.h | ||
qf_vid.h | ||
types.h |