quakeforge/libs/video/renderer/gl
2002-09-06 21:37:22 +00:00
..
.gitignore
gl_draw.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
gl_dyn_lights.c
gl_dyn_part.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
gl_dyn_textures.c
gl_graph.c
gl_lightmap.c
gl_mod_alias.c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00
gl_mod_sprite.c
gl_rmain.c
gl_rmisc.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
gl_rsurf.c
gl_screen.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
gl_skin.c Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
gl_sky.c Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
gl_sky_clip.c
gl_textures.c Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
gl_warp.c
Makefile.am
noisetextures.c