quakeforge/libs/video/renderer/gl
2002-09-06 21:37:22 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
gl_dyn_lights.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
gl_dyn_part.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
gl_dyn_textures.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
gl_graph.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
gl_lightmap.c handle up to 512x512 map textures /properly/. would be nicer if the max 2002-08-22 19:00:55 +00:00
gl_mod_alias.c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00
gl_mod_sprite.c Undo thinko. 2002-06-14 06:23:11 +00:00
gl_rmain.c Clipping cleanups. 2002-08-20 00:48:59 +00:00
gl_rmisc.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
gl_rsurf.c Whitespace and comment cleanups. 2002-08-25 05:55:28 +00:00
gl_screen.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
gl_skin.c Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
gl_sky.c Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
gl_sky_clip.c don't call draw_z_sky_polys for modes that don't need it 2002-06-14 19:25:32 +00:00
gl_textures.c Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
gl_warp.c Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation. 2002-07-25 14:01:36 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
noisetextures.c massive speedup to noise_diamondsquare (not that it /really/ matters:) 2002-05-28 05:34:06 +00:00