quakeforge/libs/video/renderer/glsl
Bill Currie c4309e7abc Correct the fog blend calculation for transparency.
The incoming pixel's alpha should not be affected by fog. This fixes the
ugly square smoke particles in foggy maps.
2012-07-17 19:08:36 +09:00
..
glsl_alias.c Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
glsl_bsp.c Revert "Slightly reducde the number of calls to glUniformMatrix4fv." 2012-07-11 08:12:57 +09:00
glsl_draw.c Use the correct source for the backtile width/height. 2012-07-09 15:56:51 +09:00
glsl_fog.c Do a bit of bound() usage auditing. 2012-07-12 19:33:51 +09:00
glsl_iqm.c Optionally allocate extra data for iqm blend frames. 2012-05-17 15:57:07 +09:00
glsl_lightmap.c Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
glsl_main.c Avoid some unnecessary state changes. 2012-07-03 18:20:32 +09:00
glsl_particles.c Fix a couple of missing particle function pointers. 2012-07-06 10:18:05 +09:00
glsl_screen.c Rewrite the 2d code to use a scrap. 2012-07-03 13:38:35 +09:00
glsl_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_textures.c Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
iqm.frag Correct the fog blend calculation for transparency. 2012-07-17 19:08:36 +09:00
iqm.vert Remove the vertex scaling. 2012-05-16 08:13:59 +09:00
Makefile.am Many distcheck fixes. 2012-06-29 10:49:21 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Correct the fog blend calculation for transparency. 2012-07-17 19:08:36 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Correct the fog blend calculation for transparency. 2012-07-17 19:08:36 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Correct the fog blend calculation for transparency. 2012-07-17 19:08:36 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Correct the fog blend calculation for transparency. 2012-07-17 19:08:36 +09:00
quakepnt.vert Fix an inconsistent numeric constant. 2012-04-20 16:30:25 +09:00
quakeskb.frag Correct the fog blend calculation for transparency. 2012-07-17 19:08:36 +09:00
quakeski.frag Correct the fog blend calculation for transparency. 2012-07-17 19:08:36 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Correct the fog blend calculation for transparency. 2012-07-17 19:08:36 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Correct the fog blend calculation for transparency. 2012-07-17 19:08:36 +09:00
quaketxt.vert Rename char to dchar in the text vertex shader. 2012-04-21 20:59:04 +09:00
vid_common_glsl.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00