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glsl_alias.c
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Call R_SetFrustum in all renderers.
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2012-07-03 15:57:33 +09:00 |
glsl_bsp.c
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Revert "Slightly reducde the number of calls to glUniformMatrix4fv."
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2012-07-11 08:12:57 +09:00 |
glsl_draw.c
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Use the correct source for the backtile width/height.
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2012-07-09 15:56:51 +09:00 |
glsl_fog.c
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Do a bit of bound() usage auditing.
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2012-07-12 19:33:51 +09:00 |
glsl_iqm.c
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Optionally allocate extra data for iqm blend frames.
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2012-05-17 15:57:07 +09:00 |
glsl_lightmap.c
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Parameterize the linear filtering of scrap textures.
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2012-07-03 12:10:24 +09:00 |
glsl_main.c
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Avoid some unnecessary state changes.
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2012-07-03 18:20:32 +09:00 |
glsl_particles.c
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Fix a couple of missing particle function pointers.
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2012-07-06 10:18:05 +09:00 |
glsl_screen.c
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Rewrite the 2d code to use a scrap.
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2012-07-03 13:38:35 +09:00 |
glsl_sprite.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
glsl_textures.c
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Parameterize the linear filtering of scrap textures.
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2012-07-03 12:10:24 +09:00 |
iqm.frag
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Correct the fog blend calculation for transparency.
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2012-07-17 19:08:36 +09:00 |
iqm.vert
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Remove the vertex scaling.
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2012-05-16 08:13:59 +09:00 |
Makefile.am
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Many distcheck fixes.
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2012-06-29 10:49:21 +09:00 |
namehack.h
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Start putting the pieces back together.
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2012-04-11 14:58:55 +09:00 |
qfglsl.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
quake2d.frag
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Use 0.0 instead of 0.5 for t for palette lookups.
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2012-01-14 20:51:43 +09:00 |
quakebsp.frag
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Correct the fog blend calculation for transparency.
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2012-07-17 19:08:36 +09:00 |
quakebsp.vert
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Implement water alpha.
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2012-01-28 21:20:34 +09:00 |
quakeico.vert
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Work around a bug in mesa.
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2011-12-28 20:43:56 +09:00 |
quakemdl.frag
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Correct the fog blend calculation for transparency.
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2012-07-17 19:08:36 +09:00 |
quakemdl.vert
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Rework the alias vertex shader and rendering code for lerping.
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2012-01-04 14:35:34 +09:00 |
quakepar.frag
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Correct the fog blend calculation for transparency.
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2012-07-17 19:08:36 +09:00 |
quakepar.vert
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Implement QF style particles.
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2012-01-21 19:51:18 +09:00 |
quakepnt.frag
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Correct the fog blend calculation for transparency.
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2012-07-17 19:08:36 +09:00 |
quakepnt.vert
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Fix an inconsistent numeric constant.
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2012-04-20 16:30:25 +09:00 |
quakeskb.frag
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Correct the fog blend calculation for transparency.
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2012-07-17 19:08:36 +09:00 |
quakeski.frag
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Correct the fog blend calculation for transparency.
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2012-07-17 19:08:36 +09:00 |
quakesky.vert
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Perform some black magic.
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2012-01-12 21:23:39 +09:00 |
quakespr.frag
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Correct the fog blend calculation for transparency.
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2012-07-17 19:08:36 +09:00 |
quakespr.vert
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Implement sprite rendering.
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2011-12-31 14:39:33 +09:00 |
quaketrb.frag
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Correct the fog blend calculation for transparency.
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2012-07-17 19:08:36 +09:00 |
quaketxt.vert
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Rename char to dchar in the text vertex shader.
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2012-04-21 20:59:04 +09:00 |
vid_common_glsl.c
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Massive whitespace cleanup.
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2012-05-22 08:23:22 +09:00 |