quakeforge/libs/gamecode/engine
Bill Currie c3f41e3e69 new opcode: state.f. same as state, but takes a 3rd float operand to
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
2004-02-11 01:43:33 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
pr_builtins.c make a local copy of the builtins table being register as it might need to 2004-01-07 02:48:11 +00:00
pr_debug.c oops, fix the line number doubling the /right/ way 2004-02-10 04:42:17 +00:00
pr_edict.c oops, fix the line number doubling the /right/ way 2004-02-10 04:42:17 +00:00
pr_exec.c new opcode: state.f. same as state, but takes a 3rd float operand to 2004-02-11 01:43:33 +00:00
pr_load.c check return value... prevents segfault in menu code if menu.dat has issues 2004-02-07 00:04:00 +00:00
pr_opcode.c new opcode: state.f. same as state, but takes a 3rd float operand to 2004-02-11 01:43:33 +00:00
pr_parse.c use a cycled pool of "return strings". I'd love to come up with something 2004-01-07 05:22:57 +00:00
pr_resolve.c first step to making qfdefs redundant. "standard" progs now get resolved 2004-01-21 08:09:47 +00:00
pr_resource.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_strings.c when clearing the return strings, it's a good idea to clear them completely 2004-01-18 07:50:50 +00:00
pr_zone.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00