mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
3715430479
The major change is that we no longer require libGL to even exist on the system at compile time for the GL targets, we dynamicly link to the libGL of choice at run time. (This probably breaks most non-linux systems, and all GL targets except -glx, some fixup will be needed.) (This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!) Some gl_draw cleanup. Commented out equake alias model occlusion test stuff, very experimental. Added the .lo and .la patterns to the .gitignore files. Some minor sbar cleanup. (We don't use the disc in use symbol for anything.)
1250 lines
28 KiB
C
1250 lines
28 KiB
C
/*
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sbar.c
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Status bar
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "QF/cmd.h"
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#include "compat.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/msg.h"
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#include "QF/screen.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "bothdefs.h"
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#include "cl_cam.h"
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#include "client.h"
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#include "sbar.h"
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int sb_updates; // if >= vid.numpages, no update needed
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#define STAT_MINUS 10 // num frame for '-' stats digit
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qpic_t *sb_nums[2][11];
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qpic_t *sb_colon, *sb_slash;
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qpic_t *sb_ibar;
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qpic_t *sb_sbar;
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qpic_t *sb_scorebar;
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qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
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qpic_t *sb_ammo[4];
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qpic_t *sb_sigil[4];
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qpic_t *sb_armor[3];
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qpic_t *sb_items[32];
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qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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qpic_t *sb_face_invis;
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qpic_t *sb_face_quad;
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qpic_t *sb_face_invuln;
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qpic_t *sb_face_invis_invuln;
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qboolean sb_showscores;
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qboolean sb_showteamscores;
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int sb_lines; // scan lines to draw
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void Sbar_DeathmatchOverlay (int start);
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void Sbar_TeamOverlay (void);
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void Sbar_MiniDeathmatchOverlay (void);
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static qboolean largegame = false;
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cvar_t *cl_showscoresuid;
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/*
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Sbar_ShowTeamScores
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Tab key down
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*/
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void
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Sbar_ShowTeamScores (void)
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{
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if (sb_showteamscores)
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return;
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sb_showteamscores = true;
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sb_updates = 0;
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}
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/*
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Sbar_DontShowTeamScores
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Tab key up
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*/
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void
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Sbar_DontShowTeamScores (void)
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{
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sb_showteamscores = false;
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sb_updates = 0;
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}
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/*
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Sbar_ShowScores
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Tab key down
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*/
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void
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Sbar_ShowScores (void)
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{
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if (sb_showscores)
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return;
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sb_showscores = true;
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sb_updates = 0;
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}
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/*
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Sbar_DontShowScores
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Tab key up
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*/
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void
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Sbar_DontShowScores (void)
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{
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sb_showscores = false;
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sb_updates = 0;
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}
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void
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Sbar_Changed (void)
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{
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sb_updates = 0; // update next frame
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}
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void
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Sbar_Init (void)
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{
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int i;
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for (i = 0; i < 10; i++) {
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sb_nums[0][i] = Draw_PicFromWad (va ("num_%i", i));
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sb_nums[1][i] = Draw_PicFromWad (va ("anum_%i", i));
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}
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sb_nums[0][10] = Draw_PicFromWad ("num_minus");
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sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
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sb_colon = Draw_PicFromWad ("num_colon");
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sb_slash = Draw_PicFromWad ("num_slash");
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sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
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sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
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sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
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sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
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sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
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sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
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sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
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sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
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sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
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sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
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sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
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sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
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sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
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sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
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for (i = 0; i < 5; i++) {
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sb_weapons[2 + i][0] = Draw_PicFromWad (va ("inva%i_shotgun", i + 1));
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sb_weapons[2 + i][1] = Draw_PicFromWad (va ("inva%i_sshotgun", i + 1));
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sb_weapons[2 + i][2] = Draw_PicFromWad (va ("inva%i_nailgun", i + 1));
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sb_weapons[2 + i][3] = Draw_PicFromWad (va ("inva%i_snailgun", i + 1));
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sb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_rlaunch", i + 1));
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sb_weapons[2 + i][5] = Draw_PicFromWad (va ("inva%i_srlaunch", i + 1));
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sb_weapons[2 + i][6] = Draw_PicFromWad (va ("inva%i_lightng", i + 1));
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}
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sb_ammo[0] = Draw_PicFromWad ("sb_shells");
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sb_ammo[1] = Draw_PicFromWad ("sb_nails");
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sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
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sb_ammo[3] = Draw_PicFromWad ("sb_cells");
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sb_armor[0] = Draw_PicFromWad ("sb_armor1");
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sb_armor[1] = Draw_PicFromWad ("sb_armor2");
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sb_armor[2] = Draw_PicFromWad ("sb_armor3");
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sb_items[0] = Draw_PicFromWad ("sb_key1");
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sb_items[1] = Draw_PicFromWad ("sb_key2");
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sb_items[2] = Draw_PicFromWad ("sb_invis");
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sb_items[3] = Draw_PicFromWad ("sb_invuln");
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sb_items[4] = Draw_PicFromWad ("sb_suit");
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sb_items[5] = Draw_PicFromWad ("sb_quad");
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sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
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sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
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sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
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sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
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sb_faces[4][0] = Draw_PicFromWad ("face1");
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sb_faces[4][1] = Draw_PicFromWad ("face_p1");
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sb_faces[3][0] = Draw_PicFromWad ("face2");
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sb_faces[3][1] = Draw_PicFromWad ("face_p2");
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sb_faces[2][0] = Draw_PicFromWad ("face3");
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sb_faces[2][1] = Draw_PicFromWad ("face_p3");
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sb_faces[1][0] = Draw_PicFromWad ("face4");
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sb_faces[1][1] = Draw_PicFromWad ("face_p4");
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sb_faces[0][0] = Draw_PicFromWad ("face5");
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sb_faces[0][1] = Draw_PicFromWad ("face_p5");
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sb_face_invis = Draw_PicFromWad ("face_invis");
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sb_face_invuln = Draw_PicFromWad ("face_invul2");
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sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
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sb_face_quad = Draw_PicFromWad ("face_quad");
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Cmd_AddCommand ("+showscores", Sbar_ShowScores,
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"Display information on everyone playing");
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Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
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"Stop displaying information on everyone playing");
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Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores,
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"Display information for your team");
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Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores,
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"Stop displaying information for your team");
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sb_sbar = Draw_PicFromWad ("sbar");
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sb_ibar = Draw_PicFromWad ("ibar");
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sb_scorebar = Draw_PicFromWad ("scorebar");
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cl_showscoresuid = Cvar_Get ("cl_showscoresuid", "0", CVAR_NONE, NULL,
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"show uid instead of ping on scores");
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}
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// drawing routines are reletive to the status bar location
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void
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Sbar_DrawPic (int x, int y, qpic_t *pic)
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{
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Draw_Pic (x, y + (vid.height - SBAR_HEIGHT), pic);
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}
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/*
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Sbar_DrawSubPic
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JACK: Draws a portion of the picture in the status bar.
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*/
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void
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Sbar_DrawSubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
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int height)
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{
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Draw_SubPic (x, y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width,
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height);
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}
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void
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Sbar_DrawTransPic (int x, int y, qpic_t *pic)
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{
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Draw_Pic (x, y + (vid.height - SBAR_HEIGHT),
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pic);
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}
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/*
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Sbar_DrawCharacter
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Draws one solid graphics character
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*/
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void
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Sbar_DrawCharacter (int x, int y, int num)
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{
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Draw_Character8 (x + 4, y + vid.height - SBAR_HEIGHT, num);
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}
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void
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Sbar_DrawString (int x, int y, char *str)
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{
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Draw_String8 (x, y + vid.height - SBAR_HEIGHT, str);
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}
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int
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Sbar_itoa (int num, char *buf)
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{
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char *str;
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int pow10;
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int dig;
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str = buf;
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if (num < 0) {
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*str++ = '-';
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num = -num;
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}
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for (pow10 = 10; num >= pow10; pow10 *= 10);
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do {
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pow10 /= 10;
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dig = num / pow10;
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*str++ = '0' + dig;
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num -= dig * pow10;
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} while (pow10 != 1);
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*str = 0;
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return str - buf;
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}
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void
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Sbar_DrawNum (int x, int y, int num, int digits, int color)
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{
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char str[12];
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char *ptr;
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int l, frame;
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l = Sbar_itoa (num, str);
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ptr = str;
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if (l > digits)
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ptr += (l - digits);
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if (l < digits)
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x += (digits - l) * 24;
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while (*ptr) {
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if (*ptr == '-')
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frame = STAT_MINUS;
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else
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frame = *ptr - '0';
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Sbar_DrawTransPic (x, y, sb_nums[color][frame]);
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x += 24;
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ptr++;
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}
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}
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//ZOID: this should be MAX_CLIENTS, not MAX_SCOREBOARD!!
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//int fragsort[MAX_SCOREBOARD];
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int fragsort[MAX_CLIENTS];
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int scoreboardlines;
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typedef struct {
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char team[16 + 1];
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int frags;
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int players;
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int plow, phigh, ptotal;
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} team_t;
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team_t teams[MAX_CLIENTS];
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int teamsort[MAX_CLIENTS];
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int scoreboardteams;
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void
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Sbar_SortFrags (qboolean includespec)
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{
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int i, j, k;
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// sort by frags
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scoreboardlines = 0;
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for (i = 0; i < MAX_CLIENTS; i++) {
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if (cl.players[i].name[0] && (!cl.players[i].spectator || includespec)) {
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fragsort[scoreboardlines] = i;
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scoreboardlines++;
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if (cl.players[i].spectator)
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cl.players[i].frags = -999;
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}
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}
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for (i = 0; i < scoreboardlines; i++)
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for (j = 0; j < scoreboardlines - 1 - i; j++)
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if (cl.players[fragsort[j]].frags <
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cl.players[fragsort[j + 1]].frags) {
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k = fragsort[j];
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fragsort[j] = fragsort[j + 1];
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fragsort[j + 1] = k;
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}
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}
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void
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Sbar_SortTeams (void)
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{
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int i, j, k;
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player_info_t *s;
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int teamplay;
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char t[16 + 1];
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// request new ping times every two second
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scoreboardteams = 0;
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teamplay = atoi (Info_ValueForKey (cl.serverinfo, "teamplay"));
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if (!teamplay)
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return;
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// sort the teams
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memset (teams, 0, sizeof (teams));
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for (i = 0; i < MAX_CLIENTS; i++)
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teams[i].plow = 999;
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for (i = 0; i < MAX_CLIENTS; i++) {
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s = &cl.players[i];
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if (!s->name[0])
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continue;
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if (s->spectator)
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continue;
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// find his team in the list
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t[16] = 0;
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strncpy (t, Info_ValueForKey (s->userinfo, "team"), 16);
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if (!t || !t[0])
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continue; // not on team
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for (j = 0; j < scoreboardteams; j++)
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if (!strcmp (teams[j].team, t)) {
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teams[j].frags += s->frags;
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teams[j].players++;
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goto addpinginfo;
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}
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if (j == scoreboardteams) { // must add him
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j = scoreboardteams++;
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strcpy (teams[j].team, t);
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teams[j].frags = s->frags;
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teams[j].players = 1;
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addpinginfo:
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if (teams[j].plow > s->ping)
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teams[j].plow = s->ping;
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if (teams[j].phigh < s->ping)
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teams[j].phigh = s->ping;
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teams[j].ptotal += s->ping;
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}
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}
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// sort
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for (i = 0; i < scoreboardteams; i++)
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teamsort[i] = i;
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// good 'ol bubble sort
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for (i = 0; i < scoreboardteams - 1; i++)
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for (j = i + 1; j < scoreboardteams; j++)
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if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
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k = teamsort[i];
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teamsort[i] = teamsort[j];
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teamsort[j] = k;
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}
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}
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int
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Sbar_ColorForMap (int m)
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{
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return (bound (0, m, 13) * 16) + 8;
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}
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void
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Sbar_SoloScoreboard (void)
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{
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char str[80];
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int minutes, seconds, tens, units;
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Sbar_DrawPic (0, 0, sb_scorebar);
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// time
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minutes = cl.time / 60;
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seconds = cl.time - 60 * minutes;
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tens = seconds / 10;
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units = seconds - 10 * tens;
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snprintf (str, sizeof (str), "Time :%3i:%i%i", minutes, tens, units);
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Sbar_DrawString (184, 4, str);
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}
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void
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Sbar_DrawInventory (void)
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{
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int i;
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char num[6];
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float time;
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int flashon;
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qboolean headsup;
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qboolean hudswap;
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headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100);
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hudswap = cl_hudswap->int_val;
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if (!headsup)
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Sbar_DrawPic (0, -24, sb_ibar);
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// weapons
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for (i = 0; i < 7; i++) {
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if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
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time = cl.item_gettime[i];
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flashon = (int) ((cl.time - time) * 10);
|
|
if (flashon < 0)
|
|
flashon = 0;
|
|
if (flashon >= 10) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i))
|
|
flashon = 1;
|
|
else
|
|
flashon = 0;
|
|
} else
|
|
flashon = (flashon % 5) + 2;
|
|
|
|
if (headsup) {
|
|
if (i || vid.height > 200)
|
|
Sbar_DrawSubPic ((hudswap) ? 0 : (vid.width - 24),
|
|
-68 - (7 - i) * 16, sb_weapons[flashon][i],
|
|
0, 0, 24, 16);
|
|
|
|
} else
|
|
Sbar_DrawPic (i * 24, -16, sb_weapons[flashon][i]);
|
|
// Sbar_DrawSubPic (0, 0, 20, 20, i*24, -16, sb_weapons[flashon][i]);
|
|
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
|
|
// ammo counts
|
|
for (i = 0; i < 4; i++) {
|
|
snprintf (num, sizeof (num), "%3i", min (cl.stats[STAT_SHELLS + i], 999));
|
|
if (headsup) {
|
|
#define HUD_X(dist) ((hudswap) ? dist : (vid.width - (42 - dist)))
|
|
#define HUD_Y(n) (-24 - (4 - n) * 11)
|
|
Sbar_DrawSubPic (HUD_X (0), HUD_Y (i), sb_ibar,
|
|
3 + (i * 48), 0, 42, 11);
|
|
if (num[0] != ' ')
|
|
Sbar_DrawCharacter (HUD_X (3), HUD_Y (i), 18 + num[0] - '0');
|
|
if (num[1] != ' ')
|
|
Sbar_DrawCharacter (HUD_X (11), HUD_Y (i), 18 + num[1] - '0');
|
|
if (num[2] != ' ')
|
|
Sbar_DrawCharacter (HUD_X (19), HUD_Y (i), 18 + num[2] - '0');
|
|
#undef HUD_X
|
|
#undef HUD_Y
|
|
} else {
|
|
#define HUD_X(n, dist) ((6 * n + dist) * 8 - 2)
|
|
if (num[0] != ' ')
|
|
Sbar_DrawCharacter (HUD_X(i, 1), -24, 18 + num[0] - '0');
|
|
if (num[1] != ' ')
|
|
Sbar_DrawCharacter (HUD_X(i, 2), -24, 18 + num[1] - '0');
|
|
if (num[2] != ' ')
|
|
Sbar_DrawCharacter (HUD_X(i, 3), -24, 18 + num[2] - '0');
|
|
#undef HUD_X
|
|
}
|
|
}
|
|
|
|
flashon = 0;
|
|
// items
|
|
for (i = 0; i < 6; i++)
|
|
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
|
|
time = cl.item_gettime[17 + i];
|
|
if (time && time > cl.time - 2 && flashon) { // flash frame
|
|
sb_updates = 0;
|
|
} else
|
|
Sbar_DrawPic (192 + i * 16, -16, sb_items[i]);
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
// sigils
|
|
for (i = 0; i < 4; i++)
|
|
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
|
|
time = cl.item_gettime[28 + i];
|
|
if (time && time > cl.time - 2 && flashon) { // flash frame
|
|
sb_updates = 0;
|
|
} else
|
|
Sbar_DrawPic (320 - 32 + i * 8, -16, sb_sigil[i]);
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_DrawFrags (void)
|
|
{
|
|
int i, k, l;
|
|
int top, bottom;
|
|
int x, y, f;
|
|
char num[12];
|
|
player_info_t *s;
|
|
|
|
Sbar_SortFrags (false);
|
|
|
|
// draw the text
|
|
l = scoreboardlines <= 4 ? scoreboardlines : 4;
|
|
|
|
x = 23;
|
|
// xofs = (vid.width - 320)>>1;
|
|
y = vid.height - SBAR_HEIGHT - 23;
|
|
|
|
for (i = 0; i < l; i++) {
|
|
k = fragsort[i];
|
|
s = &cl.players[k];
|
|
if (!s->name[0])
|
|
continue;
|
|
if (s->spectator)
|
|
continue;
|
|
|
|
// draw background
|
|
top = s->topcolor;
|
|
bottom = s->bottomcolor;
|
|
top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
|
|
bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
|
|
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
// Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
|
|
// Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
|
|
Draw_Fill (x * 8 + 10, y, 28, 4, top);
|
|
Draw_Fill (x * 8 + 10, y + 4, 28, 3, bottom);
|
|
|
|
// draw number
|
|
f = s->frags;
|
|
snprintf (num, sizeof (num), "%3i", f);
|
|
|
|
Sbar_DrawCharacter ((x + 1) * 8, -24, num[0]);
|
|
Sbar_DrawCharacter ((x + 2) * 8, -24, num[1]);
|
|
Sbar_DrawCharacter ((x + 3) * 8, -24, num[2]);
|
|
|
|
if (k == cl.playernum) {
|
|
Sbar_DrawCharacter (x * 8 + 2, -24, 16);
|
|
Sbar_DrawCharacter ((x + 4) * 8 - 4, -24, 17);
|
|
}
|
|
x += 4;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_DrawFace (void)
|
|
{
|
|
int f, anim;
|
|
|
|
if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
|
|
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
|
|
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_QUAD) {
|
|
Sbar_DrawPic (112, 0, sb_face_quad);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) {
|
|
Sbar_DrawPic (112, 0, sb_face_invis);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
Sbar_DrawPic (112, 0, sb_face_invuln);
|
|
return;
|
|
}
|
|
|
|
if (cl.stats[STAT_HEALTH] >= 100)
|
|
f = 4;
|
|
else
|
|
f = cl.stats[STAT_HEALTH] / 20;
|
|
|
|
if (cl.time <= cl.faceanimtime) {
|
|
anim = 1;
|
|
sb_updates = 0; // make sure the anim gets drawn over
|
|
} else
|
|
anim = 0;
|
|
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_DrawNormal (void)
|
|
{
|
|
if (cl_sbar->int_val || scr_viewsize->int_val < 100)
|
|
Sbar_DrawPic (0, 0, sb_sbar);
|
|
|
|
// armor
|
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
Sbar_DrawNum (24, 0, 666, 3, 1);
|
|
} else {
|
|
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
|
|
cl.stats[STAT_ARMOR] <= 25);
|
|
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
|
|
Sbar_DrawPic (0, 0, sb_armor[2]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
|
|
Sbar_DrawPic (0, 0, sb_armor[1]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
|
|
Sbar_DrawPic (0, 0, sb_armor[0]);
|
|
}
|
|
|
|
// face
|
|
Sbar_DrawFace ();
|
|
|
|
// health
|
|
Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3,
|
|
cl.stats[STAT_HEALTH] <= 25);
|
|
|
|
// ammo icon
|
|
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[2]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[3]);
|
|
|
|
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_Draw (int swap)
|
|
{
|
|
qboolean headsup;
|
|
char st[512];
|
|
|
|
headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100);
|
|
if ((sb_updates >= vid.numpages) && !headsup)
|
|
return;
|
|
|
|
if (scr_con_current == vid.height)
|
|
return; // console is full screen
|
|
|
|
scr_copyeverything = 1;
|
|
// scr_fullupdate = 0;
|
|
|
|
sb_updates++;
|
|
|
|
// top line
|
|
if (sb_lines > 24) {
|
|
if (!cl.spectator || autocam == CAM_TRACK)
|
|
Sbar_DrawInventory ();
|
|
if (!headsup || vid.width < 512)
|
|
Sbar_DrawFrags ();
|
|
}
|
|
// main area
|
|
if (sb_lines > 0) {
|
|
if (cl.spectator) {
|
|
if (autocam != CAM_TRACK) {
|
|
Sbar_DrawPic (0, 0, sb_scorebar);
|
|
Sbar_DrawString (160 - 7 * 8, 4, "SPECTATOR MODE");
|
|
Sbar_DrawString (160 - 14 * 8 + 4, 12,
|
|
"Press [ATTACK] for AutoCamera");
|
|
} else {
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
|
|
Sbar_SoloScoreboard ();
|
|
else
|
|
Sbar_DrawNormal ();
|
|
|
|
// Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
|
|
snprintf (st, sizeof (st), "Tracking %-.13s, [JUMP] for next",
|
|
cl.players[spec_track].name);
|
|
Sbar_DrawString (0, -8, st);
|
|
}
|
|
} else if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
|
|
Sbar_SoloScoreboard ();
|
|
else
|
|
Sbar_DrawNormal ();
|
|
}
|
|
// main screen deathmatch rankings
|
|
// if we're dead show team scores in team games
|
|
if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
|
|
if (atoi (Info_ValueForKey (cl.serverinfo, "teamplay")) > 0 &&
|
|
!sb_showscores) Sbar_TeamOverlay ();
|
|
else
|
|
Sbar_DeathmatchOverlay (0);
|
|
else if (sb_showscores)
|
|
Sbar_DeathmatchOverlay (0);
|
|
else if (sb_showteamscores)
|
|
Sbar_TeamOverlay ();
|
|
|
|
if (sb_showscores || sb_showteamscores || cl.stats[STAT_HEALTH] <= 0)
|
|
sb_updates = 0;
|
|
if (vid.width > 320 && !headsup)
|
|
Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines);
|
|
|
|
if (sb_lines > 0)
|
|
Sbar_MiniDeathmatchOverlay ();
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
|
|
{
|
|
char str[12];
|
|
char *ptr;
|
|
int l, frame;
|
|
|
|
l = Sbar_itoa (num, str);
|
|
ptr = str;
|
|
if (l > digits)
|
|
ptr += (l - digits);
|
|
if (l < digits)
|
|
x += (digits - l) * 24;
|
|
|
|
while (*ptr) {
|
|
if (*ptr == '-')
|
|
frame = STAT_MINUS;
|
|
else
|
|
frame = *ptr - '0';
|
|
|
|
Draw_Pic (x, y, sb_nums[color][frame]);
|
|
x += 24;
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
Sbar_TeamOverlay
|
|
|
|
team frags
|
|
added by Zoid
|
|
*/
|
|
void
|
|
Sbar_TeamOverlay (void)
|
|
{
|
|
qpic_t *pic;
|
|
int i, k, l;
|
|
int x, y;
|
|
char num[12];
|
|
int teamplay;
|
|
char team[5];
|
|
team_t *tm;
|
|
int plow, phigh, pavg;
|
|
|
|
// request new ping times every two second
|
|
teamplay = atoi (Info_ValueForKey (cl.serverinfo, "teamplay"));
|
|
|
|
if (!teamplay) {
|
|
Sbar_DeathmatchOverlay (0);
|
|
return;
|
|
}
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
pic = Draw_CachePic ("gfx/ranking.lmp", true);
|
|
Draw_Pic (160 - pic->width / 2, 0, pic);
|
|
|
|
y = 24;
|
|
x = 36;
|
|
Draw_String8 (x, y, "low/avg/high team total players");
|
|
y += 8;
|
|
// Draw_String8 (x, y, "------------ ---- ----- -------");
|
|
Draw_String8 (x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f "
|
|
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
|
|
"\x1d\x1e\x1e\x1e\x1e\x1e\x1f");
|
|
y += 8;
|
|
|
|
// sort the teams
|
|
Sbar_SortTeams ();
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
|
|
for (i = 0; i < scoreboardteams && y <= vid.height - 10; i++) {
|
|
k = teamsort[i];
|
|
tm = teams + k;
|
|
|
|
// draw pings
|
|
plow = tm->plow;
|
|
if (plow < 0 || plow > 999)
|
|
plow = 999;
|
|
phigh = tm->phigh;
|
|
if (phigh < 0 || phigh > 999)
|
|
phigh = 999;
|
|
if (!tm->players)
|
|
pavg = 999;
|
|
else
|
|
pavg = tm->ptotal / tm->players;
|
|
if (pavg < 0 || pavg > 999)
|
|
pavg = 999;
|
|
|
|
snprintf (num, sizeof (num), "%3i/%3i/%3i", plow, pavg, phigh);
|
|
Draw_String8 (x, y, num);
|
|
|
|
// draw team
|
|
team[4] = 0;
|
|
strncpy (team, tm->team, 4);
|
|
Draw_String8 (x + 104, y, team);
|
|
|
|
// draw total
|
|
snprintf (num, sizeof (num), "%5i", tm->frags);
|
|
Draw_String8 (x + 104 + 40, y, num);
|
|
|
|
// draw players
|
|
snprintf (num, sizeof (num), "%5i", tm->players);
|
|
Draw_String8 (x + 104 + 88, y, num);
|
|
|
|
if (!strncmp (Info_ValueForKey (cl.players[cl.playernum].userinfo,
|
|
"team"), tm->team, 16)) {
|
|
Draw_Character8 (x + 104 - 8, y, 16);
|
|
Draw_Character8 (x + 104 + 32, y, 17);
|
|
}
|
|
|
|
y += 8;
|
|
}
|
|
y += 8;
|
|
Sbar_DeathmatchOverlay (y);
|
|
}
|
|
|
|
|
|
/*
|
|
Sbar_DeathmatchOverlay
|
|
|
|
ping time frags name
|
|
*/
|
|
void
|
|
Sbar_DeathmatchOverlay (int start)
|
|
{
|
|
qpic_t *pic;
|
|
int i, k, l;
|
|
int top, bottom;
|
|
int x, y, f;
|
|
char num[12];
|
|
player_info_t *s;
|
|
int total;
|
|
int minutes;
|
|
int p;
|
|
int teamplay;
|
|
char team[5];
|
|
int skip = 10;
|
|
|
|
if (largegame)
|
|
skip = 8;
|
|
|
|
// request new ping times every two second
|
|
if (realtime - cl.last_ping_request > 2) {
|
|
cl.last_ping_request = realtime;
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
SZ_Print (&cls.netchan.message, "pings");
|
|
}
|
|
|
|
teamplay = atoi (Info_ValueForKey (cl.serverinfo, "teamplay"));
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
if (!start) {
|
|
pic = Draw_CachePic ("gfx/ranking.lmp", true);
|
|
Draw_Pic (160 - pic->width / 2, 0, pic);
|
|
}
|
|
// scores
|
|
Sbar_SortFrags (true);
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
|
|
if (start)
|
|
y = start;
|
|
else
|
|
y = 24;
|
|
if (teamplay) {
|
|
x = 4;
|
|
// 0 40 64 104 152 192
|
|
if (cl_showscoresuid->int_val == 0)
|
|
Draw_String8 (x, y, "ping pl time frags team name");
|
|
else
|
|
Draw_String8 (x, y, " uid pl time frags team name");
|
|
y += 8;
|
|
// Draw_String8 ( x , y, "---- -- ---- ----- ---- ----------------");
|
|
Draw_String8 (x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f "
|
|
"\x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e"
|
|
"\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
|
|
y += 8;
|
|
} else {
|
|
x = 16;
|
|
// 0 40 64 104 152
|
|
if (cl_showscoresuid->int_val == 0)
|
|
Draw_String8 (x, y, "ping pl time frags name");
|
|
else
|
|
Draw_String8 (x, y, " uid pl time frags name");
|
|
y += 8;
|
|
// Draw_String8 ( x , y, "---- -- ---- ----- ----------------");
|
|
Draw_String8 (x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f "
|
|
"\x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e"
|
|
"\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
|
|
y += 8;
|
|
}
|
|
|
|
for (i = 0; i < l && y <= vid.height - 10; i++) {
|
|
k = fragsort[i];
|
|
s = &cl.players[k];
|
|
if (!s->name[0])
|
|
continue;
|
|
|
|
// draw ping
|
|
if (cl_showscoresuid->int_val == 0) { // hack to show userid
|
|
p = s->ping;
|
|
if (p < 0 || p > 999)
|
|
p = 999;
|
|
} else {
|
|
p = s->userid;
|
|
}
|
|
snprintf (num, sizeof (num), "%4i", p);
|
|
Draw_String8 (x, y, num);
|
|
|
|
// draw pl
|
|
p = s->pl;
|
|
snprintf (num, sizeof (num), "%3i", p);
|
|
if (p > 25)
|
|
Draw_AltString8 (x + 32, y, num);
|
|
else
|
|
Draw_String8 (x + 32, y, num);
|
|
|
|
if (s->spectator) {
|
|
Draw_String8 (x + 40, y, "(spectator)");
|
|
// draw name
|
|
if (teamplay)
|
|
Draw_String8 (x + 152 + 40, y, s->name);
|
|
else
|
|
Draw_String8 (x + 152, y, s->name);
|
|
y += skip;
|
|
continue;
|
|
}
|
|
|
|
// draw time
|
|
if (cl.intermission)
|
|
total = cl.completed_time - s->entertime;
|
|
else
|
|
total = realtime - s->entertime;
|
|
minutes = (int) total / 60;
|
|
snprintf (num, sizeof (num), "%4i", minutes);
|
|
Draw_String8 (x + 64, y, num);
|
|
|
|
// draw background
|
|
top = s->topcolor;
|
|
bottom = s->bottomcolor;
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
if (largegame)
|
|
Draw_Fill (x + 104, y + 1, 40, 3, top);
|
|
else
|
|
Draw_Fill (x + 104, y, 40, 4, top);
|
|
Draw_Fill (x + 104, y + 4, 40, 4, bottom);
|
|
|
|
// draw number
|
|
f = s->frags;
|
|
snprintf (num, sizeof (num), "%3i", f);
|
|
|
|
Draw_Character8 (x + 112, y, num[0]);
|
|
Draw_Character8 (x + 120, y, num[1]);
|
|
Draw_Character8 (x + 128, y, num[2]);
|
|
|
|
if (k == cl.playernum) {
|
|
Draw_Character8 (x + 104, y, 16);
|
|
Draw_Character8 (x + 136, y, 17);
|
|
}
|
|
// team
|
|
if (teamplay) {
|
|
team[4] = 0;
|
|
strncpy (team, Info_ValueForKey (s->userinfo, "team"), 4);
|
|
Draw_String8 (x + 152, y, team);
|
|
}
|
|
// draw name
|
|
if (teamplay)
|
|
Draw_String8 (x + 152 + 40, y, s->name);
|
|
else
|
|
Draw_String8 (x + 152, y, s->name);
|
|
|
|
y += skip;
|
|
}
|
|
|
|
if (y >= vid.height - 10) // we ran over the screen size, squish
|
|
largegame = true;
|
|
}
|
|
|
|
|
|
/*
|
|
Sbar_MiniDeathmatchOverlay
|
|
|
|
frags name
|
|
frags team name
|
|
displayed to right of status bar if there's room
|
|
*/
|
|
void
|
|
Sbar_MiniDeathmatchOverlay (void)
|
|
{
|
|
int i, k;
|
|
int top, bottom;
|
|
int x, y, f;
|
|
char num[12];
|
|
player_info_t *s;
|
|
int teamplay;
|
|
char team[5];
|
|
int numlines;
|
|
char name[16 + 1];
|
|
team_t *tm;
|
|
|
|
if (vid.width < 512 || !sb_lines)
|
|
return; // not enuff room
|
|
|
|
teamplay = atoi (Info_ValueForKey (cl.serverinfo, "teamplay"));
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
// scores
|
|
Sbar_SortFrags (false);
|
|
if (vid.width >= 640)
|
|
Sbar_SortTeams ();
|
|
|
|
if (!scoreboardlines)
|
|
return; // no one there?
|
|
|
|
// draw the text
|
|
y = vid.height - sb_lines - 1;
|
|
numlines = sb_lines / 8;
|
|
if (numlines < 3)
|
|
return; // not enough room
|
|
|
|
// find us
|
|
for (i = 0; i < scoreboardlines; i++)
|
|
if (fragsort[i] == cl.playernum)
|
|
break;
|
|
|
|
if (i == scoreboardlines) // we're not there, we are probably a
|
|
// spectator, just display top
|
|
i = 0;
|
|
else // figure out start
|
|
i = i - numlines / 2;
|
|
|
|
if (i > scoreboardlines - numlines)
|
|
i = scoreboardlines - numlines;
|
|
if (i < 0)
|
|
i = 0;
|
|
|
|
x = 324;
|
|
|
|
for ( /* */ ; i < scoreboardlines && y < vid.height - 8 + 1; i++) {
|
|
k = fragsort[i];
|
|
s = &cl.players[k];
|
|
if (!s->name[0])
|
|
continue;
|
|
|
|
// draw ping
|
|
top = s->topcolor;
|
|
bottom = s->bottomcolor;
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
Draw_Fill (x, y + 1, 40, 3, top);
|
|
Draw_Fill (x, y + 4, 40, 4, bottom);
|
|
|
|
// draw number
|
|
f = s->frags;
|
|
snprintf (num, sizeof (num), "%3i", f);
|
|
|
|
Draw_Character8 (x + 8, y, num[0]);
|
|
Draw_Character8 (x + 16, y, num[1]);
|
|
Draw_Character8 (x + 24, y, num[2]);
|
|
|
|
if (k == cl.playernum) {
|
|
Draw_Character8 (x, y, 16);
|
|
Draw_Character8 (x + 32, y, 17);
|
|
}
|
|
// team
|
|
if (teamplay) {
|
|
team[4] = 0;
|
|
strncpy (team, Info_ValueForKey (s->userinfo, "team"), 4);
|
|
Draw_String8 (x + 48, y, team);
|
|
}
|
|
// draw name
|
|
name[16] = 0;
|
|
strncpy (name, s->name, 16);
|
|
if (teamplay)
|
|
Draw_String8 (x + 48 + 40, y, name);
|
|
else
|
|
Draw_String8 (x + 48, y, name);
|
|
y += 8;
|
|
}
|
|
|
|
// draw teams if room
|
|
if (vid.width < 640 || !teamplay)
|
|
return;
|
|
|
|
// draw separator
|
|
x += 208;
|
|
if (cl_sbar_separator->int_val)
|
|
for (y = vid.height - sb_lines; y < vid.height - 6; y += 2)
|
|
Draw_Character8 (x, y, 14);
|
|
|
|
x += 16;
|
|
|
|
y = vid.height - sb_lines;
|
|
for (i = 0; i < scoreboardteams && y <= vid.height; i++) {
|
|
k = teamsort[i];
|
|
tm = teams + k;
|
|
|
|
// draw pings
|
|
team[4] = 0;
|
|
strncpy (team, tm->team, 4);
|
|
Draw_String8 (x, y, team);
|
|
|
|
// draw total
|
|
snprintf (num, sizeof (num), "%5i", tm->frags);
|
|
Draw_String8 (x + 40, y, num);
|
|
|
|
if (!strncmp (Info_ValueForKey (cl.players[cl.playernum].userinfo,
|
|
"team"), tm->team, 16)) {
|
|
Draw_Character8 (x - 8, y, 16);
|
|
Draw_Character8 (x + 32, y, 17);
|
|
}
|
|
|
|
y += 8;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_IntermissionOverlay (void)
|
|
{
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
if (atoi (Info_ValueForKey (cl.serverinfo, "teamplay")) > 0
|
|
&& !sb_showscores) Sbar_TeamOverlay ();
|
|
else
|
|
Sbar_DeathmatchOverlay (0);
|
|
}
|
|
|
|
|
|
void
|
|
Sbar_FinaleOverlay (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
pic = Draw_CachePic ("gfx/finale.lmp", true);
|
|
Draw_Pic ((vid.width - pic->width) / 2, 16, pic);
|
|
}
|