quakeforge/libs/models
Jeff Teunissen 890c83ff6e Fix crash in classic GL
GL sometimes crashes when building skins. This probably isn't the correct
fix (finding the situation where fb->tex can become NULL despite fb being
non-null is), but it does kill the segfault. Luckily, this is git and this
commit can just be reverted when the real fix shows up. :)
2014-10-16 13:45:39 -04:00
..
alias Separate file search from loading. 2014-01-28 16:22:05 +09:00
brush Limit the search for lit and ent files. 2014-01-28 16:22:05 +09:00
iqm Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
sprite Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
test Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
clip_hull.c Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c. 2012-12-29 16:25:47 +09:00
gl_model_fullbright.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_skin.c Fix crash in classic GL 2014-10-16 13:45:39 -04:00
glsl_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
model.c Separate file search from loading. 2014-01-28 16:22:05 +09:00
null_model.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c Separate file search from loading. 2014-01-28 16:22:05 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
winding.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00