mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
e6e1b10c58
Same as the rotating entities in NQ. Unfortunately, I have some problems with certain entities doing really weird things during collisions. I'll sort that out later.
666 lines
16 KiB
C
666 lines
16 KiB
C
/*
|
|
cl_ents.c
|
|
|
|
entity parsing and management
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((used)) const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/locs.h"
|
|
#include "QF/msg.h"
|
|
#include "QF/render.h"
|
|
#include "QF/skin.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "qw/msg_ucmd.h"
|
|
|
|
#include "qw/bothdefs.h"
|
|
#include "cl_cam.h"
|
|
#include "cl_ents.h"
|
|
#include "cl_main.h"
|
|
#include "cl_parse.h"
|
|
#include "cl_pred.h"
|
|
#include "cl_tent.h"
|
|
#include "compat.h"
|
|
#include "d_iface.h"
|
|
#include "host.h"
|
|
#include "qw/pmove.h"
|
|
#include "r_cvar.h"
|
|
#include "r_dynamic.h"
|
|
#include "clview.h"
|
|
|
|
static struct predicted_player {
|
|
int flags;
|
|
qboolean active;
|
|
vec3_t origin; // predicted origin
|
|
} predicted_players[MAX_CLIENTS];
|
|
|
|
|
|
// PACKET ENTITY PARSING / LINKING ============================================
|
|
|
|
/*
|
|
CL_ParseDelta
|
|
|
|
Can go from either a baseline or a previous packet_entity
|
|
*/
|
|
static void
|
|
CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
|
|
{
|
|
int i;
|
|
|
|
// set everything to the state we are delta'ing from
|
|
*to = *from;
|
|
|
|
to->number = bits & 511;
|
|
bits &= ~511;
|
|
|
|
if (bits & U_MOREBITS) { // read in the low order bits
|
|
i = MSG_ReadByte (net_message);
|
|
bits |= i;
|
|
}
|
|
|
|
// LordHavoc: Endy neglected to mark this as being part of the QSG
|
|
// version 2 stuff...
|
|
if (bits & U_EXTEND1) {
|
|
bits |= MSG_ReadByte (net_message) << 16;
|
|
if (bits & U_EXTEND2)
|
|
bits |= MSG_ReadByte (net_message) << 24;
|
|
}
|
|
|
|
to->flags = bits;
|
|
|
|
if (bits & U_MODEL)
|
|
to->modelindex = MSG_ReadByte (net_message);
|
|
|
|
if (bits & U_FRAME)
|
|
to->frame = MSG_ReadByte (net_message);
|
|
|
|
if (bits & U_COLORMAP)
|
|
to->colormap = MSG_ReadByte (net_message);
|
|
|
|
if (bits & U_SKIN)
|
|
to->skinnum = MSG_ReadByte (net_message);
|
|
|
|
if (bits & U_EFFECTS)
|
|
to->effects = MSG_ReadByte (net_message);
|
|
|
|
if (bits & U_ORIGIN1)
|
|
to->origin[0] = MSG_ReadCoord (net_message);
|
|
|
|
if (bits & U_ANGLE1)
|
|
to->angles[0] = MSG_ReadAngle (net_message);
|
|
|
|
if (bits & U_ORIGIN2)
|
|
to->origin[1] = MSG_ReadCoord (net_message);
|
|
|
|
if (bits & U_ANGLE2)
|
|
to->angles[1] = MSG_ReadAngle (net_message);
|
|
|
|
if (bits & U_ORIGIN3)
|
|
to->origin[2] = MSG_ReadCoord (net_message);
|
|
|
|
if (bits & U_ANGLE3)
|
|
to->angles[2] = MSG_ReadAngle (net_message);
|
|
|
|
if (bits & U_SOLID) {
|
|
// FIXME
|
|
}
|
|
|
|
if (!(bits & U_EXTEND1))
|
|
return;
|
|
|
|
// LordHavoc: Endy neglected to mark this as being part of the QSG
|
|
// version 2 stuff... rearranged it and implemented missing effects
|
|
// Ender (QSG - Begin)
|
|
if (bits & U_ALPHA)
|
|
to->alpha = MSG_ReadByte (net_message);
|
|
if (bits & U_SCALE)
|
|
to->scale = MSG_ReadByte (net_message);
|
|
if (bits & U_EFFECTS2)
|
|
to->effects = (to->effects & 0xFF) | (MSG_ReadByte (net_message) << 8);
|
|
if (bits & U_GLOWSIZE)
|
|
to->glow_size = MSG_ReadByte (net_message);
|
|
if (bits & U_GLOWCOLOR)
|
|
to->glow_color = MSG_ReadByte (net_message);
|
|
if (bits & U_COLORMOD)
|
|
to->colormod = MSG_ReadByte (net_message);
|
|
|
|
if (!(bits & U_EXTEND2))
|
|
return;
|
|
|
|
if (bits & U_FRAME2)
|
|
to->frame = (to->frame & 0xFF) | (MSG_ReadByte (net_message) << 8);
|
|
// Ender (QSG - End)
|
|
}
|
|
|
|
static void
|
|
FlushEntityPacket (void)
|
|
{
|
|
entity_state_t olde, newe;
|
|
int word;
|
|
|
|
Sys_MaskPrintf (SYS_DEV, "FlushEntityPacket\n");
|
|
|
|
memset (&olde, 0, sizeof (olde));
|
|
|
|
cl.validsequence = 0; // can't render a frame
|
|
cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK].invalid = true;
|
|
|
|
// read it all, but ignore it
|
|
while (1) {
|
|
word = MSG_ReadShort (net_message);
|
|
if (net_message->badread) { // something didn't parse right...
|
|
Host_Error ("msg_badread in packetentities");
|
|
return;
|
|
}
|
|
|
|
if (!word)
|
|
break; // done
|
|
|
|
CL_ParseDelta (&olde, &newe, word);
|
|
}
|
|
}
|
|
|
|
void
|
|
CL_ParsePacketEntities (qboolean delta)
|
|
{
|
|
byte from;
|
|
int oldindex, newindex, newnum, oldnum, oldpacket, newpacket, word;
|
|
packet_entities_t *oldp, *newp, dummy;
|
|
qboolean full;
|
|
|
|
newpacket = cls.netchan.incoming_sequence & UPDATE_MASK;
|
|
newp = &cl.frames[newpacket].packet_entities;
|
|
cl.frames[newpacket].invalid = false;
|
|
|
|
if (delta) {
|
|
from = MSG_ReadByte (net_message);
|
|
|
|
oldpacket = cl.frames[newpacket].delta_sequence;
|
|
if (cls.demoplayback2)
|
|
from = oldpacket = (cls.netchan.incoming_sequence - 1);
|
|
if ((from & UPDATE_MASK) != (oldpacket & UPDATE_MASK))
|
|
Sys_MaskPrintf (SYS_DEV, "WARNING: from mismatch\n");
|
|
} else
|
|
oldpacket = -1;
|
|
|
|
full = false;
|
|
if (oldpacket != -1) {
|
|
if (cls.netchan.outgoing_sequence - oldpacket >= UPDATE_BACKUP - 1) {
|
|
// we can't use this, it is too old
|
|
FlushEntityPacket ();
|
|
return;
|
|
}
|
|
cl.validsequence = cls.netchan.incoming_sequence;
|
|
oldp = &cl.frames[oldpacket & UPDATE_MASK].packet_entities;
|
|
} else { // a full update that we can start delta compressing from now
|
|
oldp = &dummy;
|
|
dummy.num_entities = 0;
|
|
cl.validsequence = cls.netchan.incoming_sequence;
|
|
full = true;
|
|
}
|
|
|
|
oldindex = 0;
|
|
newindex = 0;
|
|
newp->num_entities = 0;
|
|
|
|
while (1) {
|
|
word = MSG_ReadShort (net_message);
|
|
if (net_message->badread) { // something didn't parse right...
|
|
Host_Error ("msg_badread in packetentities");
|
|
return;
|
|
}
|
|
|
|
if (!word) { // copy rest of ents from old packet
|
|
while (oldindex < oldp->num_entities) {
|
|
if (newindex >= MAX_DEMO_PACKET_ENTITIES)
|
|
Host_Error ("CL_ParsePacketEntities: newindex == "
|
|
"MAX_DEMO_PACKET_ENTITIES");
|
|
newp->entities[newindex] = oldp->entities[oldindex];
|
|
newindex++;
|
|
oldindex++;
|
|
}
|
|
break;
|
|
}
|
|
newnum = word & 511;
|
|
oldnum = oldindex >= oldp->num_entities ? 9999 :
|
|
oldp->entities[oldindex].number;
|
|
|
|
while (newnum > oldnum) {
|
|
if (full) {
|
|
Sys_Printf ("WARNING: oldcopy on full update");
|
|
FlushEntityPacket ();
|
|
return;
|
|
}
|
|
// copy one of the old entities over to the new packet unchanged
|
|
if (newindex >= MAX_DEMO_PACKET_ENTITIES)
|
|
Host_Error ("CL_ParsePacketEntities: newindex == "
|
|
"MAX_DEMO_PACKET_ENTITIES");
|
|
newp->entities[newindex] = oldp->entities[oldindex];
|
|
newindex++;
|
|
oldindex++;
|
|
oldnum = oldindex >= oldp->num_entities ? 9999 :
|
|
oldp->entities[oldindex].number;
|
|
}
|
|
|
|
if (newnum < oldnum) { // new from baseline
|
|
if (word & U_REMOVE) {
|
|
if (full) {
|
|
cl.validsequence = 0;
|
|
Sys_Printf ("WARNING: U_REMOVE on full update\n");
|
|
FlushEntityPacket ();
|
|
return;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (newindex >= MAX_DEMO_PACKET_ENTITIES)
|
|
Host_Error ("CL_ParsePacketEntities: newindex == "
|
|
"MAX_DEMO_PACKET_ENTITIES");
|
|
CL_ParseDelta (&cl_baselines[newnum], &newp->entities[newindex],
|
|
word);
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum == oldnum) { // delta from previous
|
|
if (full) {
|
|
cl.validsequence = 0;
|
|
Sys_Printf ("WARNING: delta on full update");
|
|
}
|
|
if (word & U_REMOVE) { // Clear the entity
|
|
entity_t *ent = &cl_packet_ents[newnum];
|
|
if (ent->efrag)
|
|
R_RemoveEfrags (ent);
|
|
memset (ent, 0, sizeof (entity_t));
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
CL_ParseDelta (&oldp->entities[oldindex],
|
|
&newp->entities[newindex], word);
|
|
newindex++;
|
|
oldindex++;
|
|
}
|
|
}
|
|
|
|
newp->num_entities = newindex;
|
|
}
|
|
|
|
static int
|
|
TranslateFlags (int src)
|
|
{
|
|
int dst = 0;
|
|
|
|
if (src & DF_EFFECTS)
|
|
dst |= PF_EFFECTS;
|
|
if (src & DF_SKINNUM)
|
|
dst |= PF_SKINNUM;
|
|
if (src & DF_DEAD)
|
|
dst |= PF_DEAD;
|
|
if (src & DF_GIB)
|
|
dst |= PF_GIB;
|
|
if (src & DF_WEAPONFRAME)
|
|
dst |= PF_WEAPONFRAME;
|
|
if (src & DF_MODEL)
|
|
dst |= PF_MODEL;
|
|
|
|
return dst;
|
|
}
|
|
|
|
static void
|
|
CL_ParseDemoPlayerinfo (int num)
|
|
{
|
|
int flags, i;
|
|
player_info_t *info;
|
|
player_state_t *state, *prevstate;
|
|
static player_state_t dummy;
|
|
|
|
info = &cl.players[num];
|
|
state = &cl.frames[parsecountmod].playerstate[num];
|
|
|
|
state->pls.number = num;
|
|
|
|
if (info->prevcount > cl.parsecount || !cl.parsecount) {
|
|
prevstate = &dummy;
|
|
} else {
|
|
if (cl.parsecount - info->prevcount >= UPDATE_BACKUP-1)
|
|
prevstate = &dummy;
|
|
else
|
|
prevstate = &cl.frames[info->prevcount
|
|
& UPDATE_MASK].playerstate[num];
|
|
}
|
|
info->prevcount = cl.parsecount;
|
|
|
|
if (cls.findtrack && info->stats[STAT_HEALTH] != 0) {
|
|
autocam = CAM_TRACK;
|
|
Cam_Lock (num);
|
|
ideal_track = num;
|
|
cls.findtrack = false;
|
|
}
|
|
|
|
memcpy (state, prevstate, sizeof (player_state_t));
|
|
|
|
flags = MSG_ReadShort (net_message);
|
|
state->pls.flags = TranslateFlags (flags);
|
|
state->messagenum = cl.parsecount;
|
|
state->pls.cmd.msec = 0;
|
|
state->pls.frame = MSG_ReadByte (net_message);
|
|
state->state_time = parsecounttime;
|
|
for (i=0; i <3; i++)
|
|
if (flags & (DF_ORIGIN << i))
|
|
state->pls.origin[i] = MSG_ReadCoord (net_message);
|
|
for (i=0; i <3; i++)
|
|
if (flags & (DF_ANGLES << i))
|
|
state->pls.cmd.angles[i] = MSG_ReadAngle16 (net_message);
|
|
if (flags & DF_MODEL)
|
|
state->pls.modelindex = MSG_ReadByte (net_message);
|
|
if (flags & DF_SKINNUM)
|
|
state->pls.skinnum = MSG_ReadByte (net_message);
|
|
if (flags & DF_EFFECTS)
|
|
state->pls.effects = MSG_ReadByte (net_message);
|
|
if (flags & DF_WEAPONFRAME)
|
|
state->pls.weaponframe = MSG_ReadByte (net_message);
|
|
VectorCopy (state->pls.cmd.angles, state->viewangles);
|
|
}
|
|
|
|
void
|
|
CL_ParsePlayerinfo (void)
|
|
{
|
|
int flags, msec, num, i;
|
|
player_state_t *state;
|
|
|
|
num = MSG_ReadByte (net_message);
|
|
if (num > MAX_CLIENTS)
|
|
Host_Error ("CL_ParsePlayerinfo: bad num");
|
|
|
|
if (cls.demoplayback2) {
|
|
CL_ParseDemoPlayerinfo (num);
|
|
return;
|
|
}
|
|
|
|
state = &cl.frames[parsecountmod].playerstate[num];
|
|
|
|
state->pls.number = num;
|
|
|
|
flags = state->pls.flags = MSG_ReadShort (net_message);
|
|
|
|
state->messagenum = cl.parsecount;
|
|
MSG_ReadCoordV (net_message, state->pls.origin);
|
|
|
|
state->pls.frame = MSG_ReadByte (net_message);
|
|
|
|
// the other player's last move was likely some time
|
|
// before the packet was sent out, so accurately track
|
|
// the exact time it was valid at
|
|
if (flags & PF_MSEC) {
|
|
msec = MSG_ReadByte (net_message);
|
|
state->state_time = parsecounttime - msec * 0.001;
|
|
} else
|
|
state->state_time = parsecounttime;
|
|
|
|
if (flags & PF_COMMAND)
|
|
MSG_ReadDeltaUsercmd (net_message, &nullcmd, &state->pls.cmd);
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (flags & (PF_VELOCITY1 << i))
|
|
state->pls.velocity[i] = (short) MSG_ReadShort (net_message);
|
|
else
|
|
state->pls.velocity[i] = 0;
|
|
}
|
|
if (flags & PF_MODEL)
|
|
i = MSG_ReadByte (net_message);
|
|
else
|
|
i = cl_playerindex;
|
|
state->pls.modelindex = i;
|
|
|
|
if (flags & PF_SKINNUM)
|
|
state->pls.skinnum = MSG_ReadByte (net_message);
|
|
else
|
|
state->pls.skinnum = 0;
|
|
|
|
if (flags & PF_EFFECTS)
|
|
state->pls.effects = MSG_ReadByte (net_message);
|
|
else
|
|
state->pls.effects = 0;
|
|
|
|
if (flags & PF_WEAPONFRAME)
|
|
state->pls.weaponframe = MSG_ReadByte (net_message);
|
|
else
|
|
state->pls.weaponframe = 0;
|
|
|
|
VectorCopy (state->pls.cmd.angles, state->viewangles);
|
|
|
|
if (cl.stdver >= 2.0 && (flags & PF_QF)) {
|
|
// QSG2
|
|
int bits;
|
|
byte val;
|
|
entity_t *ent;
|
|
|
|
ent = &cl_player_ents[num];
|
|
bits = MSG_ReadByte (net_message);
|
|
if (bits & PF_ALPHA) {
|
|
val = MSG_ReadByte (net_message);
|
|
ent->colormod[3] = val / 255.0;
|
|
}
|
|
if (bits & PF_SCALE) {
|
|
val = MSG_ReadByte (net_message);
|
|
ent->scale = val / 16.0;
|
|
}
|
|
if (bits & PF_EFFECTS2) {
|
|
state->pls.effects |= MSG_ReadByte (net_message) << 8;
|
|
}
|
|
if (bits & PF_GLOWSIZE) {
|
|
state->pls.glow_size = MSG_ReadByte (net_message);
|
|
}
|
|
if (bits & PF_GLOWCOLOR) {
|
|
state->pls.glow_color = MSG_ReadByte (net_message);
|
|
}
|
|
if (bits & PF_COLORMOD) {
|
|
float r = 1.0, g = 1.0, b = 1.0;
|
|
val = MSG_ReadByte (net_message);
|
|
if (val != 255) {
|
|
r = (float) ((val >> 5) & 7) * (1.0 / 7.0);
|
|
g = (float) ((val >> 2) & 7) * (1.0 / 7.0);
|
|
b = (float) (val & 3) * (1.0 / 3.0);
|
|
}
|
|
VectorSet (r, g, b, ent->colormod);
|
|
}
|
|
if (bits & PF_FRAME2) {
|
|
state->pls.frame |= MSG_ReadByte (net_message) << 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
CL_SetSolid
|
|
|
|
Builds all the pmove physents for the current frame
|
|
*/
|
|
void
|
|
CL_SetSolidEntities (void)
|
|
{
|
|
int i;
|
|
entity_state_t *state;
|
|
frame_t *frame;
|
|
packet_entities_t *pak;
|
|
|
|
pmove.physents[0].model = cl.worldmodel;
|
|
VectorZero (pmove.physents[0].origin);
|
|
VectorZero (pmove.physents[0].angles);
|
|
pmove.physents[0].info = 0;
|
|
pmove.numphysent = 1;
|
|
|
|
frame = &cl.frames[parsecountmod];
|
|
pak = &frame->packet_entities;
|
|
|
|
for (i = 0; i < pak->num_entities; i++) {
|
|
state = &pak->entities[i];
|
|
|
|
if (!state->modelindex)
|
|
continue;
|
|
if (!cl.model_precache[state->modelindex])
|
|
continue;
|
|
if (cl.model_precache[state->modelindex]->hulls[1].firstclipnode
|
|
|| cl.model_precache[state->modelindex]->clipbox) {
|
|
if (pmove.numphysent == MAX_PHYSENTS) {
|
|
Sys_Printf ("WARNING: entity physent overflow, email "
|
|
"quakeforge-devel@lists.quakeforge.net\n");
|
|
break;
|
|
}
|
|
pmove.physents[pmove.numphysent].model =
|
|
cl.model_precache[state->modelindex];
|
|
VectorCopy (state->origin,
|
|
pmove.physents[pmove.numphysent].origin);
|
|
VectorCopy (state->angles,
|
|
pmove.physents[pmove.numphysent].angles);
|
|
pmove.numphysent++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CL_ClearPredict (void)
|
|
{
|
|
memset (predicted_players, 0, sizeof (predicted_players));
|
|
//fixangle = 0;
|
|
}
|
|
|
|
/*
|
|
Calculate the new position of players, without other player clipping
|
|
|
|
We do this to set up real player prediction.
|
|
Players are predicted twice, first without clipping other players,
|
|
then with clipping against them.
|
|
This sets up the first phase.
|
|
*/
|
|
void
|
|
CL_SetUpPlayerPrediction (qboolean dopred)
|
|
{
|
|
double playertime;
|
|
frame_t *frame;
|
|
int msec, j;
|
|
player_state_t exact;
|
|
player_state_t *state;
|
|
struct predicted_player *pplayer;
|
|
|
|
playertime = realtime - cls.latency + 0.02;
|
|
if (playertime > realtime)
|
|
playertime = realtime;
|
|
|
|
frame = &cl.frames[cl.parsecount & UPDATE_MASK];
|
|
|
|
for (j = 0, pplayer = predicted_players, state = frame->playerstate;
|
|
j < MAX_CLIENTS; j++, pplayer++, state++) {
|
|
|
|
pplayer->active = false;
|
|
|
|
if (state->messagenum != cl.parsecount)
|
|
continue; // not present this frame
|
|
|
|
if (!state->pls.modelindex)
|
|
continue;
|
|
|
|
pplayer->active = true;
|
|
pplayer->flags = state->pls.flags;
|
|
|
|
// note that the local player is special, since he moves locally
|
|
// we use his last predicted postition
|
|
if (j == cl.playernum) {
|
|
VectorCopy (cl.frames[cls.netchan.outgoing_sequence & UPDATE_MASK].
|
|
playerstate[cl.playernum].pls.origin, pplayer->origin);
|
|
} else {
|
|
// predict only half the move to minimize overruns
|
|
msec = 500 * (playertime - state->state_time);
|
|
if (msec <= 0 || !dopred) {
|
|
VectorCopy (state->pls.origin, pplayer->origin);
|
|
// Sys_MaskPrintf (SYS_DEV, "nopredict\n");
|
|
} else {
|
|
// predict players movement
|
|
state->pls.cmd.msec = msec = min (msec, 255);
|
|
// Sys_MaskPrintf (SYS_DEV, "predict: %i\n", msec);
|
|
|
|
CL_PredictUsercmd (state, &exact, &state->pls.cmd, false);
|
|
VectorCopy (exact.pls.origin, pplayer->origin);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
CL_SetSolid
|
|
|
|
Builds all the pmove physents for the current frame
|
|
Note that CL_SetUpPlayerPrediction () must be called first!
|
|
pmove must be setup with world and solid entity hulls before calling
|
|
(via CL_PredictMove)
|
|
*/
|
|
void
|
|
CL_SetSolidPlayers (int playernum)
|
|
{
|
|
int j;
|
|
physent_t *pent;
|
|
struct predicted_player *pplayer;
|
|
|
|
if (!cl_solid_players->int_val)
|
|
return;
|
|
|
|
pent = pmove.physents + pmove.numphysent;
|
|
|
|
for (j = 0, pplayer = predicted_players; j < MAX_CLIENTS; j++, pplayer++) {
|
|
if (!pplayer->active)
|
|
continue; // not present this frame
|
|
|
|
// the player object never gets added
|
|
if (j == playernum)
|
|
continue;
|
|
|
|
if (pplayer->flags & PF_DEAD)
|
|
continue; // dead players aren't solid
|
|
|
|
if (pmove.numphysent == MAX_PHYSENTS) {
|
|
Sys_Printf ("WARNING: player physent overflow, email "
|
|
"quakeforge-devel@lists.quakeforge.net\n");
|
|
break;
|
|
}
|
|
|
|
pent->model = 0;
|
|
VectorCopy (pplayer->origin, pent->origin);
|
|
VectorCopy (player_mins, pent->mins);
|
|
VectorCopy (player_maxs, pent->maxs);
|
|
pmove.numphysent++;
|
|
pent++;
|
|
}
|
|
}
|