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https://git.code.sf.net/p/quake/quakeforge
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There are still many issues to sort out, but the basics are working. Problems: rendered fullbright (no lighting done) normals are ignored extra textures (glow etc) not used/loaded 4 models on the screen don't seem to be a problem. |
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.. | ||
gl_draw.c | ||
gl_dyn_lights.c | ||
gl_dyn_part.c | ||
gl_dyn_textures.c | ||
gl_fog.c | ||
gl_graph.c | ||
gl_lightmap.c | ||
gl_mod_alias.c | ||
gl_mod_iqm.c | ||
gl_mod_sprite.c | ||
gl_rmain.c | ||
gl_rmisc.c | ||
gl_rsurf.c | ||
gl_screen.c | ||
gl_sky.c | ||
gl_sky_clip.c | ||
gl_textures.c | ||
gl_warp.c | ||
Makefile.am | ||
namehack.h | ||
qfgl_ext.c | ||
vid_common_gl.c | ||
vtxarray.c |