quakeforge/libs/video/renderer/vulkan
Bill Currie c366b1b7bb [vulkan] Implement the sprite render passes
It turned out the bindless approach wouldn't work too well for my design
of the sprite objects, but I don't think that's a big issue at this
stage (and it seems bindless is causing problems for brush/alias
rendering via renderdoc and on my versa pro). However, I have figured
out how to make effective use of descriptor sets (finally :P).

The actual normal still needs checking, but the sprites are currently
unlit so not an issue at this stage.
2021-12-24 06:45:13 +09:00
..
shader [vulkan] Implement the sprite render passes 2021-12-24 06:45:13 +09:00
test [vulkan] Fix up test function api 2021-08-11 12:31:03 +09:00
vkgen [vkgen] Add support for fixed arrays 2021-12-24 06:45:12 +09:00
barrier.c [vulkan] Clean up buffer barriers a bit 2021-04-24 15:47:31 +09:00
buffer.c [vulkan] Correct the semantics of QFV_NextOffset 2021-12-24 06:45:13 +09:00
capture.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
command.c [vulkan] Clean out some expired FIXME comments 2021-12-24 06:45:12 +09:00
deferred.plist [vulkan] Use the short name for the image types 2021-12-24 06:45:12 +09:00
descriptor.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
device.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
image.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
instance.c [vulkan] Add a debug stack to the vulkan instance 2021-11-30 18:10:48 +09:00
memory.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
pipeline.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
projection.c [vulkan] Add tan and cos perspective projection 2021-04-29 19:27:01 +09:00
qfpipeline.plist [vulkan] Implement the sprite render passes 2021-12-24 06:45:13 +09:00
renderpass.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
scrap.c [vulkan] Clean up image barriers a bit 2021-04-24 12:42:29 +09:00
shader.c [vulkan] Create the non-C side of the sprite pipeline 2021-12-24 06:45:13 +09:00
shadow.plist [vulkan] Use the short name for the image types 2021-12-24 06:45:12 +09:00
staging.c [vulkan] Set staging fence timeout to 5 seconds 2021-12-24 06:45:12 +09:00
swapchain.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Copy array() parameters correctly 2021-12-24 06:45:13 +09:00
vkparse.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
vkparse.plist [vulkan] Provide access to VkPhysicalDeviceLimits 2021-12-24 06:45:13 +09:00
vulkan_alias.c [vulkan] Fix a typo and gcc purity warning 2021-12-24 06:45:13 +09:00
vulkan_bsp.c [vulkan] Fix a typo and gcc purity warning 2021-12-24 06:45:13 +09:00
vulkan_compose.c [vulkan] Add some more debug stack contexts 2021-12-24 06:45:12 +09:00
vulkan_draw.c [vulkan] Fix a typo and gcc purity warning 2021-12-24 06:45:13 +09:00
vulkan_lighting.c [vulkan] Correct the semantics of QFV_NextOffset 2021-12-24 06:45:13 +09:00
vulkan_lightmap.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
vulkan_main.c [vulkan] Implement the sprite render passes 2021-12-24 06:45:13 +09:00
vulkan_matrices.c [vulkan] Fix a typo and gcc purity warning 2021-12-24 06:45:13 +09:00
vulkan_particles.c [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
vulkan_sprite.c [vulkan] Implement the sprite render passes 2021-12-24 06:45:13 +09:00
vulkan_texture.c [vulkan] Add an array view for default_magenta 2021-12-24 06:45:13 +09:00
vulkan_vid_common.c [vulkan] Move matrices into per-frame buffers 2021-12-24 06:45:13 +09:00