..
QF
Dynamic entity allocation. Unlimited static entities.
2010-12-03 21:01:52 +09:00
qw
audit the usage of "only"
2010-01-13 06:42:26 +00:00
win32
zixthree's Microsoft Visual C++ 2005 Express Support
2010-11-21 15:29:57 +09:00
adivtab.h
alsa_funcs_list.h
can't adjust dmix's buffer size, so print a message when it seems it's
2005-08-12 02:39:37 +00:00
anorm_dots.h
make the two normals arrays consistent
2003-08-26 07:00:13 +00:00
anorms.h
asm_draw.h
asm_i386.h
Remove the hull_t defines.
2010-11-29 09:05:20 +09:00
block8.h
More header merging.
2001-05-09 17:29:07 +00:00
block16.h
More header merging.
2001-05-09 17:29:07 +00:00
buildnum.h
More merging. Become one with the shoggoth. Poor hungry shoggoth...
2001-05-10 02:29:38 +00:00
compat.h
more cvs->svn conversion stuff and fix double include of config.h
2005-10-23 14:11:38 +00:00
context_sdl.h
missed this file
2003-01-06 20:01:13 +00:00
context_x11.h
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
d_iface.h
audit the usage of "only"
2010-01-13 06:42:26 +00:00
d_ifacea.h
bigscreen patch from Philippe Troin
2009-12-20 05:34:41 +00:00
d_local.h
audit the usage of "only"
2010-01-13 06:42:26 +00:00
dga_check.h
exp.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
fbset.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00
garbage.h
Added a finalize method to all Objects and modified the garbage
2003-12-09 06:57:35 +00:00
getopt.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
gib_buffer.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_builtin.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_classes.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_execute.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_function.h
Add support for named arguments in GIB functions and methods, fix a few
2003-10-19 00:51:47 +00:00
gib_handle.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_object.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_parse.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_process.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_regex.h
Add support for run-time regex options (REG_NOTBOL and REG_NOTEOL),
2003-07-15 21:40:37 +00:00
gib_semantics.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_thread.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_tree.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_vars.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gl_draw.h
fix viewsize interaction with the cleaned up screen size handling
2009-12-23 06:29:11 +00:00
gl_warp_sin.h
Ack, where did all the chairs go!
2001-05-09 18:45:38 +00:00
in_win.h
make stuff static that can be and nuke some useless stuff
2002-12-16 23:26:14 +00:00
logos.h
*shuffle*
2001-05-10 04:16:39 +00:00
Makefile.am
The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
2007-04-09 00:10:10 +00:00
net_dgrm.h
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
net_loop.h
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
net_udp.h
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
net_vcr.h
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
net_wins.h
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
netchan.h
get qf compiling with gcc 4.4
2009-12-19 10:54:23 +00:00
netmain.h
Protocol 666/large map support from FitzQuake.
2010-11-26 16:20:05 +09:00
old_keys.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
ops.h
Removed the 'random' GIB builtin and replaced it with the rand() math
2003-02-23 22:14:07 +00:00
pstdint.h
This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked)
2007-11-25 04:44:53 +00:00
qstring.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
quakeasm.h
r_cvar.h
more tree recovering. This includes Despair's anisotropy support work.
2005-01-02 14:23:20 +00:00
r_dynamic.h
make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect
2007-09-15 04:20:45 +00:00
r_local.h
Eliminate MAX_VISEDICTS. Unlimited visible entities.
2010-12-03 14:59:02 +09:00
r_screen.h
final (?) cleanup of center printing. turns out there's no reason to keep
2004-03-02 03:55:18 +00:00
r_shared.h
bigscreen patch from Philippe Troin
2009-12-20 05:34:41 +00:00
regex.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
rua_internal.h
Add QFile_GetHandle()
2010-11-24 17:01:19 +09:00
sbar.h
audit the usage of "only"
2010-01-13 06:42:26 +00:00
skin_stencil.h
don't install skin_stencil.h
2001-11-05 16:22:03 +00:00
snd_render.h
Protocol 666/large map support from FitzQuake.
2010-11-26 16:20:05 +09:00
sv_console.h
The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
2007-04-09 00:10:10 +00:00
varrays.h
more cvs->svn conversion stuff and fix double include of config.h
2005-10-23 14:11:38 +00:00
vgamodes.h
view.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
vregset.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
winquake.h
console.h include cleanup
2007-11-06 12:40:38 +00:00
world.h
Revert "make droptofloor continue the trace if it starts solid"
2010-12-05 14:56:32 +09:00