quakeforge/qw/source/net_svc.c

261 lines
6.6 KiB
C

/*
net_svc.c
(description)
Copyright (C) 2001 Adam Olsen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifndef _WIN32
# ifdef HAVE_UNISTD_H
# include <unistd.h>
# endif
#else
# include <windows.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/msg.h"
#include "QF/sound.h"
#include "compat.h"
#include "net_svc.h"
qboolean
NET_SVC_Print_Parse (net_svc_print_t *print, msg_t *message)
{
print->level = MSG_ReadByte (message);
print->message = MSG_ReadString (message);
return message->badread;
}
qboolean
NET_SVC_Damage_Parse (net_svc_damage_t *damage, msg_t *message)
{
int i;
damage->armor = MSG_ReadByte (message);
damage->blood = MSG_ReadByte (message);
for (i = 0; i < 3; i++)
damage->from[i] = MSG_ReadCoord (message);
return message->badread;
}
qboolean
NET_SVC_ServerData_Parse (net_svc_serverdata_t *serverdata, msg_t *message)
{
serverdata->protocolversion = MSG_ReadLong (message);
// I could abort now if the version is wrong, but why bother?
serverdata->servercount = MSG_ReadLong (message);
serverdata->gamedir = MSG_ReadString (message);
// high bit means spectator
serverdata->playernum = MSG_ReadByte (message);
serverdata->spectator = serverdata->playernum >> 7;
serverdata->playernum &= ~(1 << 7);
serverdata->levelname = MSG_ReadString (message);
serverdata->movevars.gravity = MSG_ReadFloat (message);
serverdata->movevars.stopspeed = MSG_ReadFloat (message);
serverdata->movevars.maxspeed = MSG_ReadFloat (message);
serverdata->movevars.spectatormaxspeed = MSG_ReadFloat (message);
serverdata->movevars.accelerate = MSG_ReadFloat (message);
serverdata->movevars.airaccelerate = MSG_ReadFloat (message);
serverdata->movevars.wateraccelerate = MSG_ReadFloat (message);
serverdata->movevars.friction = MSG_ReadFloat (message);
serverdata->movevars.waterfriction = MSG_ReadFloat (message);
serverdata->movevars.entgravity = MSG_ReadFloat (message);
return message->badread;
}
qboolean
NET_SVC_Sound_Parse (net_svc_sound_t *sound, msg_t *message)
{
int i, header;
header = MSG_ReadShort (message);
if (header & SND_VOLUME)
sound->volume = MSG_ReadByte (message) / 255.0;
else
sound->volume = DEFAULT_SOUND_PACKET_VOLUME / 255.0;
if (header & SND_ATTENUATION)
sound->attenuation = MSG_ReadByte (message) / 64.0;
else
sound->attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
sound->sound_num = MSG_ReadByte (message);
for (i = 0; i < 3; i++)
sound->position[i] = MSG_ReadCoord (message);
sound->entity = (header >> 3) & 1023;
sound->channel = header & 7;
return message->badread;
}
qboolean
NET_SVC_TempEntity_Parse (net_svc_tempentity_t *tempentity, msg_t *message)
{
int i;
tempentity->type = MSG_ReadByte (message);
switch (tempentity->type) {
case TE_WIZSPIKE:
case TE_KNIGHTSPIKE:
case TE_SPIKE:
case TE_SUPERSPIKE:
case TE_EXPLOSION:
case TE_TAREXPLOSION:
case TE_LAVASPLASH:
case TE_TELEPORT:
case TE_LIGHTNINGBLOOD:
for (i = 0; i < 3; i++)
tempentity->position[i] = MSG_ReadCoord (message);
break;
case TE_LIGHTNING1:
case TE_LIGHTNING2:
case TE_LIGHTNING3:
case TE_BEAM:
tempentity->beamentity = MSG_ReadShort (message);
for (i = 0; i < 3; i++)
tempentity->position[i] = MSG_ReadCoord (message);
for (i = 0; i < 3; i++)
tempentity->beamend[i] = MSG_ReadCoord (message);
break;
case TE_EXPLOSION2:
for (i = 0; i < 3; i++)
tempentity->position[i] = MSG_ReadCoord (message);
tempentity->colorstart = MSG_ReadByte (message);
tempentity->colorlength = MSG_ReadByte (message);
break;
case TE_GUNSHOT:
case TE_BLOOD:
tempentity->gunshotcount = MSG_ReadByte (message);
for (i = 0; i < 3; i++)
tempentity->position[i] = MSG_ReadCoord (message);
break;
}
return message->badread;
}
qboolean
NET_SVC_UpdateUserInfo_Parse (net_svc_updateuserinfo_t *updateuserinfo,
msg_t *message)
{
updateuserinfo->slot = MSG_ReadByte (message);
updateuserinfo->userid = MSG_ReadLong (message);
updateuserinfo->userinfo = MSG_ReadString (message);
return message->badread;
}
qboolean
NET_SVC_SetInfo_Parse (net_svc_setinfo_t *setinfo, msg_t *message)
{
setinfo->slot = MSG_ReadByte (message);
setinfo->key = MSG_ReadString (message);
setinfo->value = MSG_ReadString (message);
return message->badread;
}
qboolean
NET_SVC_Download_Parse (net_svc_download_t *download, msg_t *message)
{
download->size = MSG_ReadShort (message);
download->percent = MSG_ReadByte (message);
download->name = download->data = 0;
if (download->size == -2)
download->name = MSG_ReadString (message);
else if (download->size > 0) {
// FIXME: this should really be a MSG function
if (message->readcount + download->size <= message->message->cursize) {
download->data = message->message->data + message->readcount;
message->readcount += download->size;
} else {
// size was beyond the end of the packet
message->readcount = message->message->cursize;
message->badread = true;
download->size = 0;
}
}
return message->badread;
}
qboolean
NET_SVC_Soundlist_Parse (net_svc_soundlist_t *soundlist, msg_t *message)
{
int i;
soundlist->startsound = MSG_ReadByte (message);
for (i = 0; i < MAX_MODELS; i++) {
soundlist->sounds[i] = MSG_ReadString (message);
if (!*soundlist->sounds[i])
break;
}
// this is a bit redundant, but I think the robustness is a good thing
soundlist->sounds[MAX_SOUNDS] = "";
soundlist->nextsound = MSG_ReadByte (message);
return message->badread;
}
qboolean
NET_SVC_Modellist_Parse (net_svc_modellist_t *modellist, msg_t *message)
{
int i;
modellist->startmodel = MSG_ReadByte (message);
for (i = 0; i < MAX_MODELS; i++) {
modellist->models[i] = MSG_ReadString (message);
if (!*modellist->models[i])
break;
}
// this is a bit redundant, but I think the robustness is a good thing
modellist->models[MAX_MODELS] = "";
modellist->nextmodel = MSG_ReadByte (message);
return message->badread;
}