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Bill Currie c2559c7511 [qwaq] PR_RunPostLoadFuncs for qwaq-x11
Same issue as for the menus. But now I know why PR_LoadProgsFile is used
instead of PR_LoadProgs (at least for qwaq): avoidance of the gamedir
restriction (however, the menus are supposed to be restricted).
2020-06-25 19:38:33 +09:00
config.d Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
debian [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
desktop [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
doc [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
hw Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
include Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
libs Remove dead Makefile.am 2020-06-25 16:14:39 +09:00
m4 [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
nq Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
pkg-config [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qtv Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
RPM [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [qwaq] PR_RunPostLoadFuncs for qwaq-x11 2020-06-25 19:38:33 +09:00
tools Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
.gitignore Ignore the new test-driver link. 2013-09-27 23:15:57 +09:00
bootstrap [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
configure.ac Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
COPYING
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003