quakeforge/libs
Bill Currie c1eb3e77c3 Process each vertex texcoord only once.
Double converting texcoords results in 0,0 for all affected texcoords. Mr
Fixit was looking rather ill. Now he looks weird (something wrong in the
renderer?).
2012-05-19 09:15:26 +09:00
..
audio Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
console Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gamecode Ensure edict_size is never 0. 2012-05-06 21:35:42 +09:00
gib Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
image Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
models Process each vertex texcoord only once. 2012-05-19 09:15:26 +09:00
net Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
util Make quat_origin the right type. 2012-05-15 21:08:46 +09:00
video Give sw iqm its own transform setup. 2012-05-19 00:43:26 +09:00
Makefile.am Update to reflect the new dependency status. 2012-02-13 16:25:22 +09:00