quakeforge/include/QF
2002-03-21 21:17:31 +00:00
..
GL start work on instrumenting GLstub.so 2002-03-11 23:55:50 +00:00
plugin the quit menu works now. however, quit from the console doesn't 2002-01-20 00:06:08 +00:00
.gitignore
bspfile.h
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
clip_hull.h
cmd.h rework cmd_buffer_t->line and cmd_buffer_t->args building so quotes are 2002-03-21 21:17:31 +00:00
console.h rename the width parameter to lsize as it's the size of the input line, not 2002-01-30 21:23:46 +00:00
crc.h break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be 2002-01-28 18:00:48 +00:00
csqc.h 1. general menu code cleanup 2002-03-16 15:52:17 +00:00
cvar.h
draw.h added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
dstring.h add dstring_appendsubstr 2002-03-21 21:16:26 +00:00
exp.h Added math evaluation, the ability for commands to span multiple lines 2002-03-17 06:57:03 +00:00
gcc_attr.h
hash.h this adds some stats to hash tables and a command to get at them for commands 2001-11-10 01:13:29 +00:00
hl.h
in_event.h yet more IE stuff 2001-08-16 23:34:49 +00:00
info.h rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
input.h clear key states on game start 2002-01-17 22:04:58 +00:00
joystick.h Rest of previous commit. 2001-12-28 18:19:23 +00:00
keys.h obsolete declaration cleanup and const correctness for Key_GetBinding 2002-01-25 00:01:05 +00:00
link.h
locs.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Makefile.am get back to work on creating a good command line pak file util. currently 2002-03-12 23:45:36 +00:00
mathlib.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
mdfour.h
model.h external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
modelgen.h first step to using a saner internal represnetation for the high precietion 2002-01-07 06:32:46 +00:00
msg.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
ops.h Added math evaluation, the ability for commands to span multiple lines 2002-03-17 06:57:03 +00:00
pak.h get back to work on creating a good command line pak file util. currently 2002-03-12 23:45:36 +00:00
pcx.h total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf 2001-09-21 04:22:46 +00:00
plugin.h static plugins now actually work 2001-10-10 16:22:41 +00:00
pr_comp.h implement comparisons and not for pointers 2002-01-30 21:20:12 +00:00
pr_debug.h more alpha portability fixes 2001-11-29 19:35:25 +00:00
progs.h fix an API snafu (oops:) 2002-01-30 08:09:53 +00:00
qargs.h
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h
qfplist.h
qtypes.h fix a missing ; 2002-01-22 03:05:48 +00:00
render.h first tie-in for the renderer (Draw_Pic: the interface will likely change 2002-01-18 22:35:46 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h
skin.h cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sound.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
spritegn.h
sys.h sys.h: 2002-03-21 19:47:31 +00:00
teamplay.h The beginnings of an f_* reply system have been added. f_version works 2001-11-05 07:23:51 +00:00
texture.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
tga.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
uint32.h
va.h
ver_check.h
vfile.h
vfs.h move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the 2001-11-05 22:24:16 +00:00
vid.h re-enable 8bit textures 2001-11-14 21:01:10 +00:00
wad.h
zone.h prototype Z_ClearZone 2002-01-23 22:34:46 +00:00