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https://git.code.sf.net/p/quake/quakeforge
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56843557f6
macro) and use it instead of VectorCompare in the map tools. This (and, it seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit by the filler in qfbsp |
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audio | ||
console | ||
gamecode | ||
models | ||
util | ||
video | ||
.gitignore | ||
Makefile.am |