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c0f8d102ad
I guess I wasn't sure how to find all the allocated entities from within the registry, but it turned out to be trivial. This takes care of leaked static entities (and, in a later commit, leaked light entities, which is how I found the problem). |
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.. | ||
test | ||
camera.c | ||
efrag.c | ||
entity.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |