quakeforge/libs/scene
Bill Currie c0f8d102ad [scene] Implement Scene_FreeAllEntities (and use it)
I guess I wasn't sure how to find all the allocated entities from within
the registry, but it turned out to be trivial. This takes care of leaked
static entities (and, in a later commit, leaked light entities, which is
how I found the problem).
2023-07-22 16:50:18 +09:00
..
test [ecs] Add hierarchy-only tests 2022-11-05 21:29:38 +09:00
camera.c [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00
efrag.c [scene] Correct some mangled types 2023-06-23 17:58:44 +09:00
entity.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
light.c [model] Clean up the brush leaf api a little 2023-06-28 21:45:41 +09:00
Makemodule.am [scene] Move efrag code from renderer to scene 2022-11-14 12:43:33 +09:00
scene.c [scene] Implement Scene_FreeAllEntities (and use it) 2023-07-22 16:50:18 +09:00
transform.c [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00