quakeforge/libs/client
Bill Currie c0f8d102ad [scene] Implement Scene_FreeAllEntities (and use it)
I guess I wasn't sure how to find all the allocated entities from within
the registry, but it turned out to be trivial. This takes care of leaked
static entities (and, in a later commit, leaked light entities, which is
how I found the problem).
2023-07-22 16:50:18 +09:00
..
cl_chase.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_effects.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
cl_entities.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
cl_input.c [client] Correct the description of move.up axis 2023-07-12 00:40:37 +09:00
cl_light.c [plist] Use reference counts for items 2023-03-13 11:26:13 +09:00
cl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_screen.c [ui] Make Canvas_SetLen operate on only one canvas 2023-07-08 20:56:40 +09:00
cl_temp_entities.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cl_view.c [scene] Implement Scene_FreeAllEntities (and use it) 2023-07-22 16:50:18 +09:00
cl_world.c [scene] Implement Scene_FreeAllEntities (and use it) 2023-07-22 16:50:18 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
hud.c [ui] Remove some extra debug outlines 2023-01-21 11:20:09 +09:00
locs.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
Makemodule.am [client] Switch to using canvases for screen and hud 2023-01-21 03:43:18 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00
sbar.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00