quakeforge/libs
Bill Currie c0f8d102ad [scene] Implement Scene_FreeAllEntities (and use it)
I guess I wasn't sure how to find all the allocated entities from within
the registry, but it turned out to be trivial. This takes care of leaked
static entities (and, in a later commit, leaked light entities, which is
how I found the problem).
2023-07-22 16:50:18 +09:00
..
audio Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
client [scene] Implement Scene_FreeAllEntities (and use it) 2023-07-22 16:50:18 +09:00
console [console] Reset minimum time too 2023-07-21 19:31:20 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models [model] Clean up the brush leaf api a little 2023-06-28 21:45:41 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ui] Add support for simple text strings 2023-07-01 19:42:02 +09:00
scene [scene] Implement Scene_FreeAllEntities (and use it) 2023-07-22 16:50:18 +09:00
ui [ui] Skip checkbox label if zero length 2023-07-21 19:28:30 +09:00
util [util] Integrate sys_mem into the build 2023-07-04 14:39:36 +09:00
video [vulkan] Clamp composed values to >= 0 2023-07-22 00:43:05 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00