mirror of
https://git.code.sf.net/p/quake/quakeforge
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c0f8d102ad
I guess I wasn't sure how to find all the allocated entities from within the registry, but it turned out to be trivial. This takes care of leaked static entities (and, in a later commit, leaked light entities, which is how I found the problem). |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |