quakeforge/include/sbar.h
Bill Currie c0cfeec5d6 [nq] Clean up sbar updates for info changes
Most of the update functions are scheduled by Sbar_Changed() using
tables to determine what update functions need to be called for which
view entities. As hud_updateonce is called, and an entity can have only
one of any component, this becomes a set of updates to call when during
hud/sbar rendering.
2022-11-04 11:31:11 +09:00

70 lines
1.6 KiB
C

/*
sbar.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// the status bar is redrawn only if something has changed, but if anything
// does, the entire thing will be redrawn for the next vid.numpages frames.
#ifndef _SBAR_H
#define _SBAR_H
#define SBAR_HEIGHT 24
//extern int sb_lines; // scan lines to draw
void Sbar_Init (void);
struct cvar_s;
void Sbar_DMO_Init_f (void *data, const struct cvar_s *var);
typedef enum {
sbc_ammo,
sbc_armor,
sbc_frags,
sbc_health,
sbc_info,
sbc_items,
sbc_weapon,
sbc_num_changed
} sbar_changed;
void Sbar_Changed (sbar_changed change);
// call whenever any of the client stats represented on the sbar changes
void Sbar_Draw (void);
// called every frame by screen
void Sbar_Intermission (int mode);
// called each frame after the level has been completed
void Sbar_FinaleOverlay (void);
void Sbar_DrawCenterPrint (void);
void Sbar_CenterPrint (const char *str);
void Sbar_LogFrags (void);
#endif