.. |
glsl_alias.c
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[renderer] Clean up entity_t to a certain extent
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2021-03-10 00:01:41 +09:00 |
glsl_bsp.c
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[renderer] Clean up entity_t to a certain extent
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2021-03-10 00:01:41 +09:00 |
glsl_draw.c
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[util] Make hash-tables semi-thread-safe
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2020-03-25 15:43:16 +09:00 |
glsl_fog.c
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[gl,glsl] Copy fog color rather than return pointer
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2020-12-24 16:43:28 +09:00 |
glsl_iqm.c
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[renderer] Clean up entity_t to a certain extent
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2021-03-10 00:01:41 +09:00 |
glsl_lightmap.c
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[models] Move brush data into its own struct
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2021-02-01 19:31:11 +09:00 |
glsl_main.c
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[renderer] Clean up entity_t to a certain extent
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2021-03-10 00:01:41 +09:00 |
glsl_particles.c
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[renderer] Clean up entity_t to a certain extent
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2021-03-10 00:01:41 +09:00 |
glsl_screen.c
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[util] Make va thread-safe
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2021-01-31 16:05:48 +09:00 |
glsl_shader.c
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[util] Make hash-tables semi-thread-safe
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2020-03-25 15:43:16 +09:00 |
glsl_sprite.c
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[glsl] Use vec4f_t in a few more places
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2021-03-10 21:17:34 +09:00 |
glsl_textures.c
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[renderer] Move core of scrap into shared code
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2021-01-13 02:47:07 +09:00 |
namehack.h
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[models] Move brush data into its own struct
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2021-02-01 19:31:11 +09:00 |
qfglsl.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
quakeforge.glsl
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Switch QF's quaterions from wxyz to xyzw.
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2018-10-12 14:33:55 +09:00 |
vid_common_glsl.c
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[util] Make va thread-safe
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2021-01-31 16:05:48 +09:00 |