quakeforge/libs/video/renderer/vulkan
Bill Currie c05476f94b [renderer] Move most of the scene rendering into r_screen
r_screen isn't really the right place, but it gets the scene rendering
out of the low-level renderers and will make it easier to sort out
later, and hopefully easier to figure out a good design for vulkan.
2022-03-17 17:57:50 +09:00
..
shader [vulkan] Fix incorrect bsp sky constant ids 2022-02-18 01:15:38 +09:00
test [vulkan] Fix up test function api 2021-08-11 12:31:03 +09:00
vkgen [qfcc] Add support for unsigned, long, etc 2022-01-19 18:08:58 +09:00
barrier.c [vulkan] And a bunch of buffer barrier transitions 2021-12-24 06:45:13 +09:00
buffer.c [vulkan] Correct the semantics of QFV_NextOffset 2021-12-24 06:45:13 +09:00
capture.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
command.c [vulkan] Split out the push constants helper 2021-12-24 06:45:13 +09:00
deferred.plist [vulkan] Build particle buffers 2021-12-24 06:45:13 +09:00
descriptor.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
device.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
image.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
instance.c [vulkan] Add a debug stack to the vulkan instance 2021-11-30 18:10:48 +09:00
memory.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
pipeline.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
projection.c [vulkan] Use simpler projection and z_up matrices 2022-02-18 14:25:50 +09:00
qfpipeline.plist [vulkan] Fix incorrect bsp sky constant ids 2022-02-18 01:15:38 +09:00
renderpass.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
scrap.c [vulkan] Clean up image barriers a bit 2021-04-24 12:42:29 +09:00
shader.c [vulkan] Start work on particles for Vulkan 2021-12-24 06:45:13 +09:00
shadow.plist [vulkan] Use the short name for the image types 2021-12-24 06:45:12 +09:00
staging.c [vulkan] Clean up packet submission 2021-12-24 06:45:13 +09:00
swapchain.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Add support for compute shaders 2021-12-24 06:45:13 +09:00
vkparse.h [vulkan] Add support for compute shaders 2021-12-24 06:45:13 +09:00
vkparse.plist [vulkan] Add support for compute shaders 2021-12-24 06:45:13 +09:00
vulkan_alias.c [vulkan] Clean up alias push-constants 2021-12-24 06:45:13 +09:00
vulkan_bsp.c [renderer] move r_worldentity and r_viewleaf into refdef 2022-03-14 15:27:43 +09:00
vulkan_compose.c [vulkan] Add support for compute shaders 2021-12-24 06:45:13 +09:00
vulkan_draw.c [vulkan] Update the number of drawn quads correctly 2021-12-24 06:45:13 +09:00
vulkan_lighting.c [renderer] move r_worldentity and r_viewleaf into refdef 2022-03-14 15:27:43 +09:00
vulkan_lightmap.c [renderer] Clean up most uses of currententity 2022-03-11 15:07:38 +09:00
vulkan_main.c [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
vulkan_matrices.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
vulkan_particles.c [vulkan] Build particle buffers 2021-12-24 06:45:13 +09:00
vulkan_sprite.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
vulkan_texture.c [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
vulkan_vid_common.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00