mirror of
https://git.code.sf.net/p/quake/quakeforge
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c05476f94b
r_screen isn't really the right place, but it gets the scene rendering out of the low-level renderers and will make it easier to sort out later, and hopefully easier to figure out a good design for vulkan. |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |