quakeforge/libs
Bill Currie c05476f94b [renderer] Move most of the scene rendering into r_screen
r_screen isn't really the right place, but it gets the scene rendering
out of the low-level renderers and will make it easier to sort out
later, and hopefully easier to figure out a good design for vulkan.
2022-03-17 17:57:50 +09:00
..
audio [sound] Correct "default" listener origin 2022-03-01 01:02:11 +09:00
client [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
console [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
gamecode Fix some distcheck issues 2022-03-01 10:12:50 +09:00
gib [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Give the scene resource block a rua prefix 2022-03-05 02:05:59 +09:00
scene [util] Force 32-bit windows malloc to be 16-byte aligned 2022-03-09 20:00:51 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [mathlib] Clean up AngleVectors comments a little 2022-03-14 11:51:50 +09:00
video [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00