mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-21 18:01:15 +00:00
gl, sw and sw32 use blend palettes, so share the code. This also abandons the optimization for transforming verts in sw (had all sorts of problems anyway). sw still doesn't work, though. |
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audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |