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c028e15943
I got tired of writing the same 13 or so lines of code over and over (it actually put me off experimenting with Vulkan). Thus... QFV_PacketCopyBuffer does the work of handling barriers and a (full packet) copy from the staging buffer to a GPU buffer. QFV_PacketCopyImage does a similar job, but for images. However, it still needs a lot of work, but it does make getting a basic texture onto the GPU much less of a hassle. Both functions should make staging data much less error-prone. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |