quakeforge/include/QF/GLSL
Bill Currie b6bc8ed553 [renderer] Move core of scrap into shared code
The actual 2d area management code is now shared, with the actual
definition for scrap_t being left to the renderer specific
implementation.
2021-01-13 02:47:07 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_alias.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_bsp.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_draw.h Rewrite the 2d code to use a scrap. 2012-07-03 13:38:35 +09:00
qf_funcs_list.h Change WANT to NEED. 2012-01-08 09:20:04 +09:00
qf_iqm.h Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
qf_lightmap.h Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
qf_particles.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_textures.h [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
qf_vid.h Remove the now unnecessary GLSL_CompileShaderS(). 2014-01-28 16:22:04 +09:00
types.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00