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https://git.code.sf.net/p/quake/quakeforge
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bffe9413b7
There's no API yet as I need to look into the handling of qpic_t before I can get any of this into the other renderers (or even vulkan, for that matter). However, the current design for slice rendering is based on glyphs (ie, using instances and vertex pulling), with 3 strips of 3 quads, 16 verts, and 26 indices (2 reset). Hacky testing seems to work, but real tests need the API. |
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Makemodule.am |