quakeforge/libs/gamecode
2022-01-15 13:59:03 +09:00
..
test [gamecode] Add tests for bitops 2022-01-15 13:59:03 +09:00
convert.py [gamecode] Correct incorrect bool32-bool64 conversion 2022-01-14 14:54:35 +09:00
Makemodule.am [gamecode] Implement the conversion instructions 2022-01-13 13:51:24 +09:00
opcodes.py [gamecode] Drop bool ops in favor of long bit ops 2022-01-13 14:24:11 +09:00
pr_builtins.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_debug.c [gamecode] Move progs auxiliary headers into a subdirectory 2022-01-09 00:26:52 +09:00
pr_edict.c [gamecode] Switch to using type parameter op macros 2022-01-02 20:46:32 +09:00
pr_exec.c [gamecode] Make string ops mostly conform with bools 2022-01-14 22:44:08 +09:00
pr_load.c [gamecode] Remove PR_Opcode_Init 2022-01-07 19:25:34 +09:00
pr_opcode.c [gamecode] Implement ruamoko opcode lookup 2022-01-06 11:47:05 +09:00
pr_parse.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION 2022-01-03 13:56:43 +09:00
pr_v6p_opcode.c [gamecode] Move progs auxiliary headers into a subdirectory 2022-01-09 00:26:52 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
swizzle.py [gamecode] Implement 4-component 32-bit swizzle 2022-01-03 23:27:01 +09:00