quakeforge/libs/video/renderer/glsl
Bill Currie bfbfd7af61 [glsl] Remove subpic_t's tnum
It's never actually used (the texture can be fetched using
GLSL_ScrapTexture) and gets in the way of sharing the scrap system with
the vulkan renderer.
2021-01-12 18:45:44 +09:00
..
glsl_alias.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_bsp.c [glsl] Remove stray return statement 2021-01-07 22:47:58 +09:00
glsl_draw.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_fog.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_iqm.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_lightmap.c Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
glsl_main.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
glsl_particles.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_screen.c [renderer] Continue the job of merging SCR_UpdateScreen 2021-01-11 16:57:31 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
glsl_textures.c [glsl] Remove subpic_t's tnum 2021-01-12 18:45:44 +09:00
namehack.h [renderer] Continue the job of merging SCR_UpdateScreen 2021-01-11 16:57:31 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00