quakeforge/libs/video/renderer/vulkan/vulkan_matrices.c
Bill Currie e83854a760 [vulkan] Make z_up and box_rotations public
They're now qfv_* and shared within the vulkan renderer. qfv_z_up cannot
be shared across renderers as they have their own ideas for the world
frame. qfv_box_rotations currently can't be shared across renderers
because if the Y-axis flip and the way it's handled, but sharing should
be achievable by modifying the other renderers to handle the sides
correctly (glsl and gl need to do lookups for the side enums, sw just
needs to be shown which way is up).
2023-07-30 11:13:48 +09:00

286 lines
7.5 KiB
C

/*
vid_common_vulkan.c
Common Vulkan video driver functions
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_MATH_H
# include <math.h>
#endif
#include "QF/cvar.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/barrier.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/dsmanager.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/projection.h"
#include "QF/Vulkan/render.h"
#include "QF/Vulkan/resource.h"
#include "QF/Vulkan/staging.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static void
setup_view (vulkan_ctx_t *ctx)
{
//FIXME this should check for cube map rather than fisheye
if (scr_fisheye) {
__auto_type mctx = ctx->matrix_context;
QFV_PerspectiveTan (mctx->matrices.Projection3d, 1, 1);
mat4f_t views[6];
for (int i = 0; i < 6; i++) {
mat4f_t rotinv;
mat4ftranspose (rotinv, qfv_box_rotations[i]);
mmulf (views[i], rotinv, r_refdef.camera_inverse);
mmulf (views[i], qfv_z_up, views[i]);
}
Vulkan_SetViewMatrices (ctx, views, 6);
} else {
mat4f_t view;
mmulf (view, qfv_z_up, r_refdef.camera_inverse);
Vulkan_SetViewMatrices (ctx, &view, 1);
}
}
static void
setup_sky (vulkan_ctx_t *ctx)
{
__auto_type mctx = ctx->matrix_context;
vec4f_t q;
mat4f_t m;
float blend;
mat4f_t mat;
while (vr_data.realtime - mctx->sky_time > 1) {
mctx->sky_rotation[0] = mctx->sky_rotation[1];
mctx->sky_rotation[1] = qmulf (mctx->sky_velocity,
mctx->sky_rotation[0]);
mctx->sky_time += 1;
}
blend = bound (0, (vr_data.realtime - mctx->sky_time), 1);
q = Blend (mctx->sky_rotation[0], mctx->sky_rotation[1], blend);
q = normalf (qmulf (mctx->sky_fix, q));
mat4fidentity (mat);
VectorNegate (r_refdef.frame.position, mat[3]);
mat4fquat (m, q);
mmulf (mat, m, mat);
Vulkan_SetSkyMatrix (ctx, mat);
}
void
Vulkan_SetViewMatrices (vulkan_ctx_t *ctx, mat4f_t views[], int count)
{
__auto_type mctx = ctx->matrix_context;
memcpy (mctx->matrices.View, views, count * sizeof (mat4f_t));
mctx->dirty = mctx->frames.size;
}
void
Vulkan_SetSkyMatrix (vulkan_ctx_t *ctx, mat4f_t sky)
{
__auto_type mctx = ctx->matrix_context;
if (memcmp (mctx->matrices.Sky, sky, sizeof (mat4f_t))) {
memcpy (mctx->matrices.Sky, sky, sizeof (mat4f_t));
mctx->dirty = mctx->frames.size;
}
}
static void
update_matrices (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto mctx = ctx->matrix_context;
auto mframe = &mctx->frames.a[ctx->curFrame];
setup_view (ctx);
setup_sky (ctx);
if (mctx->dirty <= 0) {
mctx->dirty = 0;
return;
}
mctx->dirty--;
qfv_packet_t *packet = QFV_PacketAcquire (mctx->stage);
qfv_matrix_buffer_t *m = QFV_PacketExtend (packet, sizeof (*m));
*m = mctx->matrices;
qfv_bufferbarrier_t bb = bufferBarriers[qfv_BB_Unknown_to_TransferWrite]; bb.barrier.buffer = mframe->buffer;
bb.barrier.size = packet->length;
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 1, &bb.barrier, 0, 0);
VkBufferCopy copy_region = { packet->offset, 0, packet->length };
dfunc->vkCmdCopyBuffer (packet->cmd, mctx->stage->buffer,
mframe->buffer, 1, &copy_region);
bb = bufferBarriers[qfv_LT_TransferDst_to_ShaderReadOnly];
bb.barrier.buffer = mframe->buffer;
bb.barrier.size = packet->length;
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 1, &bb.barrier, 0, 0);
QFV_PacketSubmit (packet);
}
static exprfunc_t update_matrices_func[] = {
{ .func = update_matrices },
{}
};
static exprsym_t matrix_task_syms[] = {
{ "update_matrices", &cexpr_function, update_matrices_func },
{}
};
void
Vulkan_Matrix_Init (vulkan_ctx_t *ctx)
{
QFV_Render_AddTasks (ctx, matrix_task_syms);
matrixctx_t *mctx = calloc (1, sizeof (matrixctx_t));
ctx->matrix_context = mctx;
}
void
Vulkan_Matrix_Setup (vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, "matrix init");
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
auto mctx = ctx->matrix_context;
auto rctx = ctx->render_context;
size_t frames = rctx->frames.size;
DARRAY_INIT (&mctx->frames, frames);
DARRAY_RESIZE (&mctx->frames, frames);
mctx->frames.grow = 0;
mctx->resource = malloc (sizeof (qfv_resource_t)
+ sizeof (qfv_resobj_t[frames])); // buffers
auto buffers = (qfv_resobj_t *) &mctx->resource[1];
*mctx->resource = (qfv_resource_t) {
.name = "matrix",
.va_ctx = ctx->va_ctx,
.memory_properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.num_objects = frames,
.objects = buffers,
};
for (size_t i = 0; i < frames; i++) {
buffers[i] = (qfv_resobj_t) {
.name = va (ctx->va_ctx, "%zd", i),
.type = qfv_res_buffer,
.buffer = {
.size = sizeof (qfv_matrix_buffer_t),
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
};
}
QFV_CreateResource (device, mctx->resource);
auto dsmanager = QFV_Render_DSManager (ctx, "matrix_set");
for (size_t i = 0; i < frames; i++) {
auto mframe = &mctx->frames.a[i];
mframe->buffer = buffers[i].buffer.buffer;
mframe->descriptors = QFV_DSManager_AllocSet (dsmanager);
VkDescriptorBufferInfo bufferInfo = {
mframe->buffer, 0, VK_WHOLE_SIZE
};
VkWriteDescriptorSet write[] = {
{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0,
mframe->descriptors, 0, 0, 1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0, &bufferInfo, 0 },
};
dfunc->vkUpdateDescriptorSets (device->dev, 1, write, 0, 0);
}
mctx->sky_fix = (vec4f_t) { 0, 0, 1, 1 } * sqrtf (0.5);
mctx->sky_rotation[0] = (vec4f_t) { 0, 0, 0, 1};
mctx->sky_rotation[1] = mctx->sky_rotation[0];
mctx->sky_velocity = (vec4f_t) { };
mctx->sky_velocity = qexpf (mctx->sky_velocity);
mctx->sky_time = vr_data.realtime;
mat4fidentity (mctx->matrices.Projection3d);
for (int i = 0; i < 6; i++) {
mat4fidentity (mctx->matrices.View[i]);
}
mat4fidentity (mctx->matrices.Sky);
mat4fidentity (mctx->matrices.Projection2d);
mctx->dirty = mctx->frames.size;
mctx->stage = QFV_CreateStagingBuffer (device, "matrix",
frames * sizeof (qfv_matrix_buffer_t),
ctx->cmdpool);
qfvPopDebug (ctx);
}
void
Vulkan_Matrix_Shutdown (vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, "matrix shutdown");
auto device = ctx->device;
auto mctx = ctx->matrix_context;
QFV_DestroyStagingBuffer (mctx->stage);
QFV_DestroyResource (device, mctx->resource);
qfvPopDebug (ctx);
}
VkDescriptorSet
Vulkan_Matrix_Descriptors (vulkan_ctx_t *ctx, int frame)
{
auto mctx = ctx->matrix_context;
return mctx->frames.a[frame].descriptors;
}