quakeforge/libs/gamecode
Bill Currie bf604b99b3 [gamecode] Add automated tests for store ops
They even found a bug in the addressing mode functions :) (I'd forgotten
that I wanted signed offsets from the pointer and thus forgot to cast
st->b to short in order to get the sign extension)
2022-01-03 23:27:01 +09:00
..
test [gamecode] Add automated tests for store ops 2022-01-03 23:27:01 +09:00
Makemodule.am [gamecode] Add automated tests for store ops 2022-01-03 23:27:01 +09:00
pr_builtins.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_debug.c [gamecode] Rename the old opcodes 2022-01-02 21:30:02 +09:00
pr_edict.c [gamecode] Switch to using type parameter op macros 2022-01-02 20:46:32 +09:00
pr_exec.c [gamecode] Add automated tests for store ops 2022-01-03 23:27:01 +09:00
pr_load.c [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION 2022-01-03 13:56:43 +09:00
pr_opcode.c [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION 2022-01-03 13:56:43 +09:00
pr_parse.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION 2022-01-03 13:56:43 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00