quakeforge/libs/video/renderer/r_part.c
Bill Currie 34daf9032d [renderer] Get trails rendering again
They're not quite working (trail path offset is incorrect) but their
pixels are getting to the screen. Also, lifetimes are off for rocket
trails in that as soon as the entity dies, so does the trail.
2023-11-23 13:58:44 +09:00

170 lines
4 KiB
C

/*
r_part.c
Interface for particles
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cvar.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "compat.h"
#include "r_internal.h"
psystem_t r_psystem; //FIXME singleton
int r_particles;
static cvar_t r_particles_cvar = {
.name = "r_particles",
.description =
"Toggles drawing of particles.",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &r_particles },
};
int r_particles_max;
static cvar_t r_particles_max_cvar = {
.name = "r_particles_max",
.description =
"Maximum amount of particles to display. No maximum, minimum is 0.",
.default_value = "2048",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &r_particles_max },
};
float r_particles_nearclip;
static cvar_t r_particles_nearclip_cvar = {
.name = "r_particles_nearclip",
.description =
"Distance of the particle near clipping plane from the player.",
.default_value = "32",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_float, .value = &r_particles_nearclip },
};
/*
R_MaxParticlesCheck
Misty-chan: Dynamically change the maximum amount of particles on the fly.
Thanks to a LOT of help from Taniwha, Deek, Mercury, Lordhavoc, and lots of
others.
*/
static void
R_MaxParticlesCheck (void)
{
psystem_t *ps = &r_psystem;//FIXME
unsigned maxparticles = 0;
maxparticles = r_particles ? r_particles_max : 0;
if (ps->maxparticles == maxparticles) {
return;
}
size_t size = sizeof (particle_t) + sizeof (partparm_t)
+ sizeof (int *);
if (ps->particles) {
Sys_Free (ps->particles, ps->maxparticles * size);
ps->particles = 0;
ps->partparams = 0;
ps->partramps = 0;
}
ps->maxparticles = maxparticles;
if (ps->maxparticles) {
ps->particles = Sys_Alloc (ps->maxparticles * size);
ps->partparams = (partparm_t *) &ps->particles[ps->maxparticles];
ps->partramps = (const int **) &ps->partparams[ps->maxparticles];
}
R_ClearParticles ();
}
void
R_ClearParticles (void)
{
psystem_t *ps = &r_psystem;//FIXME
ps->numparticles = 0;
}
void
R_RunParticles (float dT)
{
psystem_t *ps = &r_psystem;//FIXME
vec4f_t gravity = ps->gravity;
unsigned j = 0;
for (unsigned i = 0; i < ps->numparticles; i++) {
particle_t *p = &ps->particles[i];
partparm_t *parm = &ps->partparams[i];
if (p->live <= 0 || p->ramp >= parm->ramp_max) {
continue;
}
const int *ramp = ps->partramps[i];
if (i > j) {
ps->particles[j] = *p;
ps->partparams[j] = *parm;
ps->partramps[j] = ramp;
}
j += 1;
p->pos += dT * p->vel;
p->vel += dT * (p->vel * parm->drag + gravity * parm->drag[3]);
p->ramp += dT * parm->ramp;
p->scale += dT * parm->scale_rate;
p->live -= dT;
if (ramp) {
p->icolor = ramp[(int)p->ramp];
}
}
ps->numparticles = j;
}
static void
r_particles_nearclip_f (void *data, const cvar_t *cvar)
{
r_particles_nearclip = bound (r_nearclip, r_particles_nearclip, r_farclip);
}
static void
r_particles_f (void *data, const cvar_t *cvar)
{
R_MaxParticlesCheck ();
}
static void
r_particles_max_f (void *data, const cvar_t *cvar)
{
R_MaxParticlesCheck ();
}
void
R_Particles_Init_Cvars (void)
{
Cvar_Register (&r_particles_cvar, r_particles_f, 0);
Cvar_Register (&r_particles_max_cvar, r_particles_max_f, 0);
Cvar_Register (&r_particles_nearclip_cvar, r_particles_nearclip_f, 0);
}