quakeforge/tools/qfbsp/source/region.c
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

261 lines
5.4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#include "QF/sys.h"
#include "compat.h"
#include "tools/qfbsp/include/bsp5.h"
#include "tools/qfbsp/include/region.h"
#include "tools/qfbsp/include/surfaces.h"
/** \addtogroup qfbsp_region
*/
//@{
/*
input
-----
vertexes
edges
faces
output
------
smaller set of vertexes
smaller set of edges
regions
? triangulated regions
face to region mapping numbers
*/
#define MAX_EDGES_IN_REGION 32
int firstedge;
vec3_t region_mins, region_maxs;
/*
static void
AddPointToRegion (vec3_t p)
{
int i;
for (i = 0; i < 3; i++) {
if (p[i] < region_mins[i])
region_mins[i] = p[i];
if (p[i] > region_maxs[i])
region_maxs[i] = p[i];
}
}
static void
AddFaceToRegionSize (face_t *f)
{
int i;
for (i = 0; i < f->points->numpoints; i++)
AddPointToRegion (f->points->points[i]);
}
static bool
CanJoinFaces (face_t *f, face_t *f2)
{
int i;
vec3_t oldmins, oldmaxs;
if (f2->planenum != f->planenum
|| f2->planeside != f->planeside || f2->texturenum != f->texturenum)
return false;
if (f2->outputnumber != -1)
return false;
if (f2->contents[0] != f->contents[0]) { // does this ever happen?
// they shouldn't share.
printf ("CanJoinFaces: edge with different contents");
return false;
}
// check size constraints
if (!(bsp->texinfo[f->texturenum].flags & TEX_SPECIAL)) {
VectorCopy (region_mins, oldmins);
VectorCopy (region_maxs, oldmaxs);
AddFaceToRegionSize (f2);
for (i = 0; i < 3; i++) {
if (region_maxs[i] - region_mins[i] > options.subdivide_size) {
VectorCopy (oldmins, region_mins);
VectorCopy (oldmaxs, region_maxs);
return false;
}
}
} else {
if (bsp->numsurfedges - firstedge + f2->points->numpoints
> MAX_EDGES_IN_REGION)
return false; // a huge water or sky polygon
}
// check edge count constraints
return true;
}
static void
RecursiveGrowRegion (dface_t *r, face_t *f)
{
face_t *f2;
int e, i;
if (f->outputnumber == bsp->numfaces)
return;
if (f->outputnumber != -1)
Sys_Error ("RecursiveGrowRegion: region collision");
f->outputnumber = bsp->numfaces;
// add edges
for (i = 0; i < f->points->numpoints; i++) {
e = f->edges[i];
if (!edgefaces[abs (e)].f[0])
continue; // edge has allready been removed
if (e > 0)
f2 = edgefaces[e].f[1];
else
f2 = edgefaces[-e].f[0];
if (f2 && f2->outputnumber == bsp->numfaces) {
edgefaces[abs (e)].f[0] = NULL;
edgefaces[abs (e)].f[1] = NULL;
continue; // allready merged
}
if (f2 && CanJoinFaces (f, f2)) { // remove the edge and merge the
// faces
edgefaces[abs (e)].f[0] = NULL;
edgefaces[abs (e)].f[1] = NULL;
RecursiveGrowRegion (r, f2);
} else {
// emit a surfedge
BSP_AddSurfEdge (bsp, e);
}
}
}
*/
static void
CountRealNumbers (void)
{
qprintf ("%5zd regions\n", bsp->numfaces - firstmodelface);
size_t c = 0;
for (size_t i = firstmodelface; i < bsp->numfaces; i++)
c += bsp->faces[i].numedges;
qprintf ("%5zd real marksurfaces\n", c);
c = 0;
for (size_t i = firstmodeledge; i < bsp->numedges; i++)
if (edgefaces[i].f[0])
c++; // not removed
qprintf ("%5zd real edges\n", c);
}
static void
GrowNodeRegion_r (node_t * node)
{
dface_t r;
face_t *f;
int i;
if (node->planenum == PLANENUM_LEAF)
return;
node->firstface = bsp->numfaces;
for (f = node->faces; f; f = f->next) {
if (f->texturenum < 0)
continue;
// if (f->outputnumber != -1)
// continue; // allready grown into an earlier region
// emit a region
f->outputnumber = bsp->numfaces;
r.planenum = node->outputplanenum;
r.side = f->planeside;
r.texinfo = f->texturenum;
for (i = 0; i < MAXLIGHTMAPS; i++)
r.styles[i] = 255;
r.lightofs = -1;
// add the face and mergable neighbors to it
#if 0
ClearRegionSize ();
AddFaceToRegionSize (f);
RecursiveGrowRegion (r, f);
#endif
r.firstedge = firstedge = bsp->numsurfedges;
for (i = 0; i < f->points->numpoints; i++) {
BSP_AddSurfEdge (bsp, f->edges[i]);
}
r.numedges = bsp->numsurfedges - r.firstedge;
BSP_AddFace (bsp, &r);
}
node->numfaces = bsp->numfaces - node->firstface;
GrowNodeRegion_r (node->children[0]);
GrowNodeRegion_r (node->children[1]);
}
void
GrowNodeRegions (node_t *headnode)
{
qprintf ("---- GrowRegions ----\n");
GrowNodeRegion_r (headnode);
// RemoveColinearEdges ();
CountRealNumbers ();
}
/*
Turn the faces on a plane into optimal non-convex regions
The edges may still be split later as a result of tjunctions
typedef struct
{
vec3_t dir;
vec3_t origin;
vec3_t p[2];
}
for all faces
for all edges
for all edges so far
if overlap
split
*/
//@}