quakeforge/ruamoko/qwaq
Bill Currie bea1155e9e [qwaq] Give qwaq progs a stack of 64kB
16kW should be enough as a default (when I get around to making it
configurable). Stops vkgen from trashing its heap with the stack.
2022-02-01 14:57:16 +09:00
..
builtins [qwaq] Give qwaq progs a stack of 64kB 2022-02-01 14:57:16 +09:00
debugger [gamecode] Rename ev_pointer to ev_ptr 2022-01-18 14:36:06 +09:00
device [qwaq] Fix window closure 2021-09-26 10:35:24 +09:00
editor [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
ui [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
.gdbinit
gcd.r
input-app.h [qwaq] Implement device management for input-app 2021-09-25 14:22:19 +09:00
input-app.r [qwaq] Fix window closure 2021-09-26 10:35:24 +09:00
Makemodule.am [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
qdb
qwaq-app.h
qwaq-app.r [qwaq] Separate out mouse (de)init code 2021-09-23 13:14:42 +09:00
qwaq-input.h [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
qwaq-input.r [qwaq] Move input handling to its own thread 2021-09-22 16:22:11 +09:00
qwaq.h [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
threading.h [qwaq] Add input test app 2021-09-21 12:58:10 +09:00
z-transform.r [qwaq] Add a little z-transform program 2021-06-19 11:25:05 +09:00