quakeforge/libs/video/renderer
Bill Currie be5ab7b864 [renderer] Add a comment about the start map issue
I spent way too long tracking down the easy teleporter disappearing only
to realize it might be the watervised map. After moving it out of the
way and using id's maps, it works just fine.
2023-08-06 02:32:11 +09:00
..
gl [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
glsl [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
sw [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
vulkan [vulkan] Get debug light objects working again 2023-08-06 00:20:25 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Split the lighting pass into per-type passes 2023-08-02 19:34:26 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [renderer] Add a comment about the start map issue 2023-08-06 02:32:11 +09:00
r_cvar.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
r_draw.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
r_iqm.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_light.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
r_main.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
r_scrap.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
r_screen.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [vid] Allow render systems to unload late 2023-03-06 21:15:15 +09:00
vid_render_glsl.c [vid] Allow render systems to unload late 2023-03-06 21:15:15 +09:00
vid_render_sw.c [sw] Free alias model cache memory when clearing models 2023-03-20 17:45:28 +09:00
vid_render_vulkan.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00