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I /did/ see the warning about vertex index 0 in the obj importer script, but I didn't take it seriously enough. This fixes both the twisted texture on a couple of faces, and the truly mangled tris when exporting (using invisibl.mdl for testing). |
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.. | ||
__init__.py | ||
export_mdl.py | ||
import_mdl.py | ||
mdl.py | ||
quakepal.py |