mirror of
https://git.code.sf.net/p/quake/quakeforge
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160 lines
7 KiB
Makefile
160 lines
7 KiB
Makefile
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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AUTOMAKE_OPTIONS= foreign
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# Stuff that is common to both client and server
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#
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include
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bin_PROGRAMS = @NQ_TARGETS@
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EXTRA_PROGRAMS= nq-3dfx nq-fbdev nq-glx nq-mgl nq-sdl \
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nq-sgl nq-svga nq-wgl nq-x11 nq-server
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noinst_LIBRARIES= libqfnet.a
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common_ASM= sys_ia32.S worlda.S
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common_SOURCES= game.c host_skin.c skin.c world.c com.c $(common_ASM)
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common_ldflags= -export-dynamic
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# ... System type
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if SYSTYPE_WIN32
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qfsys_SRC= sys_win.c
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else
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qfsys_SRC= sys_unix.c
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endif
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# ... Networking
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libqfnet_a_SOURCES= net_bsd.c net_dgrm.c net_loop.c \
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net_main.c net_udp.c net_vcr.c
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EXTRA_libqfnet_a_SOURCES= net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \
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net_win.c net_wins.c net_wipx.c
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qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/gib/libQFgib.la \
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$(top_builddir)/libs/audio/libQFcd.la \
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$(top_builddir)/libs/audio/libQFsound.la \
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$(top_builddir)/libs/util/libQFutil.la
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client_LIBS= -L. -lqfnet $(qf_client_LIBS) $(NET_LIBS)
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client_LIB_DEPS= libqfnet.a $(qf_client_LIBS)
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client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_screen.c \
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cl_parse.c cl_tent.c \
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console.c keys.c sbar.c \
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r_view.c locs.c
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server_SOURCES= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
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sv_move.c sv_phys.c sv_progs.c sv_user.c
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combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
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$(qfsys_SRC)
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# Software-rendering targets
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#
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# ... Common stuff
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soft_SOURCES= sw_view.c
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# ... Linux FBDev
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nq_fbdev_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
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nq_fbdev_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIBS)
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nq_fbdev_LDFLAGS= $(common_ldflags)
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nq_fbdev_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIB_DEPS)
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# ... SciTech MGL
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nq_mgl_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
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nq_mgl_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIBS) $(MGL_LIBS)
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nq_mgl_LDFLAGS= $(common_ldflags)
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nq_mgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIB_DEPS)
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# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
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nq_sdl_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
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nq_sdl_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIBS) $(SDL_LIBS)
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nq_sgl_LDFLAGS= $(common_ldflags)
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nq_sdl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIB_DEPS)
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# ... Linux SVGAlib
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nq_svga_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
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nq_svga_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIBS) $(SVGA_LIBS)
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nq_svga_LDFLAGS= $(common_ldflags)
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nq_svga_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIB_DEPS)
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# ... X11
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nq_x11_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
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nq_x11_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB)
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nq_x11_LDFLAGS= $(common_ldflags)
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nq_x11_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIB_DEPS)
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# OpenGL-using targets
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# ... Common stuff
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ogl_SOURCES= gl_view.c
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
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nq_3dfx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS)
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nq_3dfx_LDFLAGS= $(common_ldflags)
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nq_3dfx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIB_DEPS)
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# ... OpenGL in X Window
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nq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
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nq_glx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS)
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nq_glx_LDFLAGS= $(common_ldflags)
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nq_glx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIB_DEPS)
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# ... Simple Directmedia Layer, version 1.1 and higher, in GL mode
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nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
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nq_sgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
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nq_sgl_LDFLAGS= $(common_ldflags)
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nq_sgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS)
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# ... SGI/Microsoft WGL (Windows OpenGL)
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nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) conproc.c
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nq_wgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) $(GLX_LIBS) -lgdi32 -lcomctl32 -lwinmm
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nq_wgl_LDFLAGS= $(common_ldflags)
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nq_wgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIB_DEPS)
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# Dedicated Server
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ded_SOURCES= sys_unixd.c sv_ded.c
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nq_server_SOURCES= $(common_SOURCES) $(server_SOURCES) $(ded_SOURCES)
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nq_server_LDADD= libqfnet.a
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nq_server_DEPENDENCIES= libqfnet.a
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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EXTRA_DIST= #nq.dsp sys_unix.c sys_win.c
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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