quakeforge/libs/gamecode
Bill Currie 09118bc01e pr_comp.h:
add OP_ADD_S. WARNING!!! this /will/ move.
progs.h:
	add prototype for PR_PrintStatement
pr_edict.c:
	add OP_ADD_S support in the progs checker
pr_exec.c:
	implement OP_ADD_S
tools/qfcc/include/.gitignore:
	add config.h.in
qfcc.h:
	nuke PR_NameImmediate and change PR_ParseImmediate's prototype (see
	pr_imm.c)
pr_comp.c:
	add ADD_S, adjust for PR_ParseImmediate's prototype, make
	PR_ParseExpression work with non-sequential opcodes (slow, will work on
	that next). Fix up initialised global parsing.
pr_imm.c:
	nuke PR_NameImmediate. didn't work well and wasn't such a good idea anyway.
	PR_ParseImmediate now accepts a def_t * arg. if null, will allocate a
	new global def, otherwise it will initialize the def passed in.
qwaq/main.c:
	sports some debugging code (dumps info about the progs it's running)
qwaq/main.qc:
	better ADD_S testing
2001-06-03 17:36:49 +00:00
..
.gitignore Shared library support. The util and gamecode libraries are now shared, 2001-03-29 09:07:44 +00:00
Makefile.am somehow missed this earlier 2001-04-11 03:55:48 +00:00
pr_edict.c pr_comp.h: 2001-06-03 17:36:49 +00:00
pr_exec.c pr_comp.h: 2001-06-03 17:36:49 +00:00
pr_strings.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00